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Deus Ex: Human Revolution Interview
Game News - posted by VentilatorOfDoom on Wed 25 August 2010, 11:47:14Tags: Deus Ex: Human Revolution; Eidos Montreal
MEGamers caught up with Deus Ex: Human Revolution lead designer Jean-Francois Dugas.
Human revolution deals with transhumanism, ‘human enhancement’ – could you tell us about the biomechanical augmentations we have seen in the trailers, and how they will play into the gameplay?
The augmentation system allows players to tackle any challenge the way they want to. You want to be stealthy about it, we have augmentations that will help you with that. You want to play full on combat, we have augmentations that will help you with that. Basically, augmentations in the game are classified according to our 4 pillars of gameplay:
- Combat augmentations will allow you to be a more dangerous opponent — that is, to perform lethal melee attacks.
- Stealth augmentations will allow you to become a “stealth master” — for example, by getting a clearer sense of the enemy patrols and their lines of sight.
- Hacking augmentations will allow you to access more difficult devices that in turn, open up more post-hacking possibilities — for example, turret domination.
- Social augmentations will allow you to get a better sense of the direction in which your interactions with people are heading (are you convincing them to be on your side, for example, or not?) and then adjust to these results more easily.
Spotted at: GB