GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Deus Ex: Human Revolution Interview

Click here and disable ads!

Deus Ex: Human Revolution Interview

Game News - posted by VentilatorOfDoom on Wed 25 August 2010, 11:47:14

Tags: Deus Ex: Human Revolution; Eidos Montreal

MEGamers caught up with Deus Ex: Human Revolution lead designer Jean-Francois Dugas.


Human revolution deals with transhumanism, ‘human enhancement’ – could you tell us about the biomechanical augmentations we have seen in the trailers, and how they will play into the gameplay?
The augmentation system allows players to tackle any challenge the way they want to. You want to be stealthy about it, we have augmentations that will help you with that. You want to play full on combat, we have augmentations that will help you with that. Basically, augmentations in the game are classified according to our 4 pillars of gameplay:
  • Combat augmentations will allow you to be a more dangerous opponent — that is, to  perform lethal melee attacks.
  • Stealth augmentations will allow you to become a “stealth master”  — for example, by getting a clearer sense of the enemy patrols and their lines of sight.
  • Hacking augmentations will allow you to access more difficult devices that in turn, open up more post-hacking possibilities — for example, turret domination.
  • Social augmentations will allow you to get a better sense of the direction in which your interactions with people are heading (are you convincing them to be on your side, for example, or not?) and then adjust to these results more easily.
Spotted at: GB

There are 9 comments on Deus Ex: Human Revolution Interview

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.042861938476562 seconds