Pete Hines On Fallout: New Vegas
Pete Hines On Fallout: New Vegas
Interview - posted by VentilatorOfDoom on Fri 10 September 2010, 10:58:50
Tags: Bethesda Softworks; Fallout: New VegasPlanet Fallout caught up with Pete Hines at PAX and quizzed him about Fallout: New Vegas.
How can the player interact within the environment between the Vegas world and the customization and progression of your character?
The character customization really comes more from the S.P.E.C.I.A.L.S. that you pick, or whether or not you pick any traits in the beginning. Traits is something that we brought back in Fallout: New Vegas where you can now pick up to two traits when you first create your character. Most of which have a positive and a negative effect so you can do your skills that are more pacifist go up by a certain amount but your combat skills go down by a certain amount, kind of a trade off. The perks that you pick along the way obviously have a big effect. But then beyond that it is really the player's actions that determine how your character is customized. So you are not going to go down to the Vegas strip and start gambling or do quests to find new entertainers for a hotel that wants entertainers for their shows, those aren't going to dramatically change your character customization.
It's your actions and how you do stuff that is ultimately going to change. These guys like me better or I've gambled a lot and I've won a lot so I am getting comped now. They are bringing me drinks, they are giving me a room for the night, that sort of is the benefit in oppose to my character does something different now that he couldn't do before. The Vegas stuff is more additive and flavor in terms of how you want to play the game or what kind of things you want to be doing.
There's more:
You redid the companion system with the Companion Wheel. Do they have any additional or important roles for the character?
I think the biggest thing that you will see from companions is that they all have back story and quests related to them. You don't just pick up a companion and he follows you around and that's it. They have stories related to them, their history, and things that are going with them when you met them. That you can go and finish quests that are not related to a faction, a location, or somebody else gives you but that is actually related to your companion. Where you can learn more about them and resolve things related to them. And those are quests you can only do by having them join you as a companion. Which adds a more personal and meaningful, because you get to understand them a bit more and learn more about them as time goes on. Instead of, I met this guy, I gave him some money and now he joined me.
RPG Codex wishes to thank Pete Hines for taking his time with this interview.
Spotted at: GB
How can the player interact within the environment between the Vegas world and the customization and progression of your character?
The character customization really comes more from the S.P.E.C.I.A.L.S. that you pick, or whether or not you pick any traits in the beginning. Traits is something that we brought back in Fallout: New Vegas where you can now pick up to two traits when you first create your character. Most of which have a positive and a negative effect so you can do your skills that are more pacifist go up by a certain amount but your combat skills go down by a certain amount, kind of a trade off. The perks that you pick along the way obviously have a big effect. But then beyond that it is really the player's actions that determine how your character is customized. So you are not going to go down to the Vegas strip and start gambling or do quests to find new entertainers for a hotel that wants entertainers for their shows, those aren't going to dramatically change your character customization.
It's your actions and how you do stuff that is ultimately going to change. These guys like me better or I've gambled a lot and I've won a lot so I am getting comped now. They are bringing me drinks, they are giving me a room for the night, that sort of is the benefit in oppose to my character does something different now that he couldn't do before. The Vegas stuff is more additive and flavor in terms of how you want to play the game or what kind of things you want to be doing.
You redid the companion system with the Companion Wheel. Do they have any additional or important roles for the character?
I think the biggest thing that you will see from companions is that they all have back story and quests related to them. You don't just pick up a companion and he follows you around and that's it. They have stories related to them, their history, and things that are going with them when you met them. That you can go and finish quests that are not related to a faction, a location, or somebody else gives you but that is actually related to your companion. Where you can learn more about them and resolve things related to them. And those are quests you can only do by having them join you as a companion. Which adds a more personal and meaningful, because you get to understand them a bit more and learn more about them as time goes on. Instead of, I met this guy, I gave him some money and now he joined me.
Spotted at: GB