GameBanshee does Dead State
GameBanshee does Dead State
Interview - posted by DarkUnderlord on Fri 17 September 2010, 05:28:38
Tags: Brian Mitsoda; DoubleBear ProductionsGamebanshee has a 3 pager with Brian Mitsoda and his zombie game, Dead State:
<p style="padding-left: 30px;">Dead State is an upcoming independent RPG that has been turning heads both because it's set in the underutilized zombie survival genre and because of the man responsible for its design, Brian Mitsoda of Troika Games and Obsidian Entertainment fame.
<p style="padding-left: 30px;">[...]
<p style="padding-left: 30px;"><span class="answer">Unlike a lot of other RPGs, you don't gain XP from killing things - you get skill points from completing objectives, which means that the player can go about things in any way that completes the task, rather than have to kill everything that moves. These objectives are both reoccurring and also reactive to events that have been set off by the player's actions. In a lot of cases, avoiding combat or using the zombies against opponents is a better strategy than going in guns blazing. Reaching certain key milestones (like recruiting a certain number of strangers to your shelter) or making critical decisions in your role as a leader can unlock choices of new perks for your character. We definitely want to encourage players to play the way they want rather than grind for success.</span>
<p style="padding-left: 30px;">[...]
<p style="padding-left: 30px;"><span class="answer">Zombies are always statistically the same. The only time they might be more resilient or deadly is if they were wearing armor when they died or if they attack while on fire.</span>
I hope to be attacked by Fire Zombies. They also talk morale, game systems and life as an indie (Gamebanshee that is, not the zombie's).
Thanks Brother None, you shameless self-promoter!
<p style="padding-left: 30px;">Dead State is an upcoming independent RPG that has been turning heads both because it's set in the underutilized zombie survival genre and because of the man responsible for its design, Brian Mitsoda of Troika Games and Obsidian Entertainment fame.
<p style="padding-left: 30px;">[...]
<p style="padding-left: 30px;"><span class="answer">Unlike a lot of other RPGs, you don't gain XP from killing things - you get skill points from completing objectives, which means that the player can go about things in any way that completes the task, rather than have to kill everything that moves. These objectives are both reoccurring and also reactive to events that have been set off by the player's actions. In a lot of cases, avoiding combat or using the zombies against opponents is a better strategy than going in guns blazing. Reaching certain key milestones (like recruiting a certain number of strangers to your shelter) or making critical decisions in your role as a leader can unlock choices of new perks for your character. We definitely want to encourage players to play the way they want rather than grind for success.</span>
<p style="padding-left: 30px;">[...]
<p style="padding-left: 30px;"><span class="answer">Zombies are always statistically the same. The only time they might be more resilient or deadly is if they were wearing armor when they died or if they attack while on fire.</span>
I hope to be attacked by Fire Zombies. They also talk morale, game systems and life as an indie (Gamebanshee that is, not the zombie's).
Thanks Brother None, you shameless self-promoter!