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Deus Ex: Human Revolution Talking up the possibilities

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Deus Ex: Human Revolution Talking up the possibilities

Preview - posted by VentilatorOfDoom on Mon 11 October 2010, 16:16:55

Tags: Deus Ex: Human Revolution; Eidos Montreal

Joystiq had some hands-on time with Deus Ex: human revolution and used the opportunity to play through the same quest several times using different approaches.
 
Learn that conversations are Mass Effect-style except better because you don't have to guess what <span style="text-decoration: line-through;">Shepard</span> Jensen is actually going to say.


A former partner of Jensen's is the receptionist, demoted for something related to your past. Somehow, you'll have to gain his favor by choosing the appropriate dialogue commands. When given a choice in the conversation, you'll see big key words appear on the screen, not unlike in Mass Effect.http://www.joystiq.com/game/mass-effect A quick glance should give you an idea of the end result, but Human Revolution goes a step further by providing your full response at the bottom of the screen. That way, there's no confusion over what your character will say when selecting an option.
You finally can see what your character is going to say in a dialogue! That's what I call innovation.
 
They seem impressed with the distinct ways of handling said quest:


Each playthrough of the level felt radically different, a testament to how the game adapts to whatever style you wish to pursue. I left the demo with a number of unanswered questions -- how do your actions affect later missions? Does each level truly offer the same level of freedom? There's a staggering ambition behind Human Revolution. With the right execution, Eidos Montreal has a real opportunity to fulfill the promise of Deus Ex, and introduce a new generation of fans to the franchise.
Spotted at: RPGWatch

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