Deus Ex: Human Revolution Definitely Has Challenge
Deus Ex: Human Revolution Definitely Has Challenge
Interview - posted by VentilatorOfDoom on Fri 15 October 2010, 09:55:23
Tags: Deus Ex: Human Revolution; Eidos Montreal... says Marketing and Communications Director Sebastien Bich while being interviewed by Games On Net.
games.on.net: The first game was - in terms of difficulty - quite challenging. Have you guys maintained this approach, or are you adopting the mantra of every game these days, which is for accessible, casual gameplay?
Sebastien Bich: There is definitely a challenge in the game. We are being very cautious and doing playtests with gamers every week, making sure that the learning curve is the right one and not discouraging people from the beginning. I think the challenge will come from how you want to play the game as well, because there’s always another way of playing it if you come to a hurdle. If we can come back to the police station as well, sometimes you might have too many policemen which makes combat too hard, so you can try the stealth way. There’s no correct way to do it as you saw in the demo, and sometimes the game does turn to stealth and sometimes to combat.
games.on.net: And can you tailor the difficulty, or is it one size fits all?
Sebastien Bich: It’s one difficulty to rule them all.
games.on.net: Does it dynamically scale?
Sebastien Bich: It scales based on how much experience points you have, and how you level up within the game.
Deus Ex 3 will scale to your level.
Thanks to Jaedar!
games.on.net: The first game was - in terms of difficulty - quite challenging. Have you guys maintained this approach, or are you adopting the mantra of every game these days, which is for accessible, casual gameplay?
Sebastien Bich: There is definitely a challenge in the game. We are being very cautious and doing playtests with gamers every week, making sure that the learning curve is the right one and not discouraging people from the beginning. I think the challenge will come from how you want to play the game as well, because there’s always another way of playing it if you come to a hurdle. If we can come back to the police station as well, sometimes you might have too many policemen which makes combat too hard, so you can try the stealth way. There’s no correct way to do it as you saw in the demo, and sometimes the game does turn to stealth and sometimes to combat.
games.on.net: And can you tailor the difficulty, or is it one size fits all?
Sebastien Bich: It’s one difficulty to rule them all.
games.on.net: Does it dynamically scale?
Sebastien Bich: It scales based on how much experience points you have, and how you level up within the game.
Thanks to Jaedar!
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