Two Worlds II Preview
Two Worlds II Preview
Preview - posted by VentilatorOfDoom on Wed 27 October 2010, 11:18:36
Tags: Reality Pump Studios; Two Worlds IIManapool features a preview of Reality Pump's Two Worlds II. A few epic trailers are embedded in the article too.
For those people who are really intrigued by now but have not been following the development of this game closely, here are some other bits and bobs of information about Two Worlds II, as available at the present:
Spotted at: RPGWatch
For those people who are really intrigued by now but have not been following the development of this game closely, here are some other bits and bobs of information about Two Worlds II, as available at the present:
- The complex magic system DEMONS enables the creation of individual spells with the aid of spell cards. Naturally the player can combine different spell cards and this means that an almost endless number of different spells can be created.
- CRAFT technology symbolizes a revolutionary metallurgy system which enables the player to individually design his own weapons and armor. The possibilities are practically endless. The appearance and quality of objects can be modified using various “basic ingredients”, like metals, woods and dyes. And magic artifacts also boost the value of the player’s best creations. All creations can be broken down into their individual parts and can then be reused.
- The advanced ecosystem also addresses the type of store, the amount of merchandise available and the reputation of the player when fixing prices. This means that profit margins can be really high if the player’s buying and selling behavior is handled intelligently.
- The introduction of light-linked, physical effects enables completely new benchmarks as far as atmosphere is concerned. Lanterns swaying in the wind or sputtering fire torches are calculated with their cast shadows in realtime and integrated into the game. The result of this is a uniquely realistic light design.