KotOR interview at IGN
KotOR interview at IGN
Interview - posted by Saint_Proverbius on Fri 10 January 2003, 05:37:02
Tags: Star Wars: Knights of the Old RepublicPC.IGN have done an interview with BioWare's Casey Hudsen about Star Wars: Knights of the Old Republic. Here's a snippet:
IGN: Give us a quick overview of KOTOR. What makes it different from any other Star Wars game?
Casey Hudson: This is the first role-playing game (RPG) ever in the Star Wars universe. For the first time, players will have the freedom to explore the Star Wars universe, while being immersed in a spectacular story worthy of a feature film. You'll be able to speak to any character in the game, make friends who will join up with you, and become so powerful in the Force that your actions will affect the entire galaxy.
It also represents an advancement in both technology and game design. We are pushing the limits of both the Xbox and PC platforms to deliver the most cinematic Star Wars gaming experience to date. As well, we're using our experience in developing the Baldur's Gate series and Neverwinter Nights to take storytelling and compelling game design to unprecedented levels.
I believe Dante wrote a complete work on those levels.
Spotted this at HomeLAN Fed.
IGN: Give us a quick overview of KOTOR. What makes it different from any other Star Wars game?
Casey Hudson: This is the first role-playing game (RPG) ever in the Star Wars universe. For the first time, players will have the freedom to explore the Star Wars universe, while being immersed in a spectacular story worthy of a feature film. You'll be able to speak to any character in the game, make friends who will join up with you, and become so powerful in the Force that your actions will affect the entire galaxy.
It also represents an advancement in both technology and game design. We are pushing the limits of both the Xbox and PC platforms to deliver the most cinematic Star Wars gaming experience to date. As well, we're using our experience in developing the Baldur's Gate series and Neverwinter Nights to take storytelling and compelling game design to unprecedented levels.
I believe Dante wrote a complete work on those levels.
Spotted this at HomeLAN Fed.