Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Diablo III Hands-On Impressions

Visit our sponsors! (or click here and disable ads)

Diablo III Hands-On Impressions

Preview - posted by VentilatorOfDoom on Fri 29 October 2010, 01:22:09

Tags: Blizzard Entertainment; Diablo III

Slashdot had some hands-on time at this year's BlizzCon.

The demo started me off at with a level 9 character and dropped me into a dungeon, offering up two objectives: fight my way through and, as a bonus, find and destroy a particular boss. From the start, it had a very familiar feel. I took a few steps down the hall and got rushed by a group of monsters, which I quickly mowed down by mashing the buttons on my mouse. It's Diablo, alright. Here I paused to actually read my abilities and see how the UI worked. If you've followed along with the game's development at all, you're probably aware of the fact that the Diablo 2 potion belt is gone. The 1-5 keys are now used to activate skills displayed on an action bar at the bottom of the screen. The right and left mouse buttons also activate skills (ostensibly the most-used ones), and pressing tab will swap back and forth between two skills bound to the right mouse button. Subtract one of those slots for health potions and you've got seven easily-accessible skills.

But will it have enough bedazzling particle effects? Oh wait... mouse-button mashing is in. Groovy.


Spotted at: I've found that all by myself in the depths of the internet

There are 125 comments on Diablo III Hands-On Impressions

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.0494239330292 seconds