Age Of Decadence Forum Activity
Age Of Decadence Forum Activity
Development Info - posted by VentilatorOfDoom on Thu 4 November 2010, 17:44:51
Tags: The Age of Decadence; Vince D. WellerThere seem to be rumors that an Age of Decadence full demo will be released at some point, featuring no less than 1 in-game city and all quests in that area.
The next demo is the starting town (one of the 3 towns in the game, so there will be plenty of content there) with all the quests and features you'll see in the full game.
About 15% of the full game, and yes, saves should be compatible.
A demo should give people a good idea of what the game is like. From this ground-breaking point of view, 15 or even 25% isn't a lot. If a game is well done, playing a big chunk of it should make people want more. If it's not the case then we have failed miserably and should not be in business.
The reasoning, actually, is quite simple. If we didn't care much about the community, we would have done the "right thing" - released the full demo (beta-tested by 10-15 people first) when the game was ready, counting on the impulse "I've gotta keep playing" purchase.
As it happened, we do care about (and are very grateful to) people who have supported us for years and we really want to give them something to play asap. It's not the smartest move, like I said, but overall we're putting all our chips on the community not all marketing and hype.
You take care of people who want to play your game (instead of fucking them over and trying to court people who haven't even heard about it) and they just might take care of you.
^ our mission statement
I had a dream. I had a dream that this juicy bit of information about an AoD full demo would have been revealed by Vince D. Weller in an exclusive interview with the Codex. And now this dream has been spoiled.
Spotted at: ITS
The next demo is the starting town (one of the 3 towns in the game, so there will be plenty of content there) with all the quests and features you'll see in the full game.
About 15% of the full game, and yes, saves should be compatible.
A demo should give people a good idea of what the game is like. From this ground-breaking point of view, 15 or even 25% isn't a lot. If a game is well done, playing a big chunk of it should make people want more. If it's not the case then we have failed miserably and should not be in business.
The reasoning, actually, is quite simple. If we didn't care much about the community, we would have done the "right thing" - released the full demo (beta-tested by 10-15 people first) when the game was ready, counting on the impulse "I've gotta keep playing" purchase.
As it happened, we do care about (and are very grateful to) people who have supported us for years and we really want to give them something to play asap. It's not the smartest move, like I said, but overall we're putting all our chips on the community not all marketing and hype.
You take care of people who want to play your game (instead of fucking them over and trying to court people who haven't even heard about it) and they just might take care of you.
^ our mission statement
Spotted at: ITS