Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

The Metaphysics of Morrowind

Click here and disable ads!

The Metaphysics of Morrowind

Editorial - posted by Jason on Sun 28 November 2010, 21:09:08

Tags: Bethesda Softworks; The Elder Scrolls III: Morrowind

If you ever fapped vigorously to the 36 Lessons of Vivec, you might be pleased to read The Metaphysics of Morrowind over at Falling Awkwardly. From the 3rd article out of 4:

Vivec recognises that the player is more then just their ingame character, that their deaths do not matter, they have the power to override it. This is also true of Vivec; he is a god. Both the player and Vivec merely possess avatars ingame, and CHIM means that we are invited to see Vivec as existing beyond the pixels of the game, just as the player does. Vivec is, therefore, in the perfect position to teach the player how to become a ruling king – how to “conquer” the game. To be a “ruling king of the world” is to be a successful player, to be a self-aware agent, to possess a form of CHIM. We can see from the failed Incarnates that not all players know how to “beat” the game. Via the 36 Lessons, Vivec claims to be teaching the player how to avoid this fate. What, then, does he suggest? And should we believe him?​
Spotted at: Critical Distance

There are 36 comments on The Metaphysics of Morrowind

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.077255964279175 seconds