Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

BlackCrypt page updated

Visit our sponsors! (or click here and disable ads)

BlackCrypt page updated

Development Info - posted by Saint_Proverbius on Sat 11 January 2003, 01:24:57

Tags: Black Crypt

The BlackCrypt remake page was updated a while ago, but I'm slow these days. Anyway, here's the juice:

Happy New Year! 2003 already, wow!

Well, the port is finished as far as I can tell. I'm going to unleash it onto everyone at Raven just to do some internal testing before I put out a public test version. If all goes well, it should be out soon.

Here's a comparison of the old to the new. Ben Gokey wrote the original 68000 ASM code for BC. He was mainly responsible for implementing all of the low level drawing/blitting functions, sound routines, etc. i.e. the interface to the Amiga itself. It took approximately 28000 lines of assembly code to implement those routines. The C implementation in the OpenGL port takes only about 8500 lines. Assembly code is much more difficult to write and takes a lot more instructions to accomplish the same thing in C.

Amazingly, I was able to use a lot of the core logic I wrote when I originally started the DirectDraw port. That helped out a lot, as I didn't have to go in and re-interpret the ASM into C logic.


Mmmmm.. 68k ASM. I think every Fred Fish Disk came with a copy of that.

There are 0 comments on BlackCrypt page updated

Help us put multi-headed dick monsters in a space game.


TARGET: $350 USD

RAISED: $256.44 USD (73%)

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0481979846954 seconds