15 Things PC Gamer Wants to See in Mass Effect 3
15 Things PC Gamer Wants to See in Mass Effect 3
Editorial - posted by VentilatorOfDoom on Thu 17 February 2011, 21:38:15
Tags: BioWare; Mass Effect 3Those articles are always fun, PC Gamer assembled a list of 15 things every true BRO wants to see in Mass Effect 3. Here are some examples:
<h4>2. More varied combat</h4>
Mass Effect 2 did a good job of making the player classes feel very different, and most have an interesting central mechanic for combat to revolve around. But within that, the hundreds of individual fights could become painfully familiar. Pretty much every fight took place in the same kind of room full of crates and low walls – which popped up from the ground if they weren’t already there – against the same procession of enemy types. I’d love to see some more interesting threats that require us to change our tactics, and some bosses with more interesting concepts than “A guy with a lot of hitpoints”.
More varied combat is always good. You know what else is good?
<h4>5. More convincing romances</h4>
The love interests in ME2 are like the Dr Evil henchman who caves if you ask him anything three times. There doesn’t seem to be any connection, attraction or reason for you to hook up, they just capitulate because the player executed the necessary number of flirts. Let us chase someone, make someone chase us, and let our potential relationships be based on something. Even if it means fewer candidates for Awkwardly Animated Sexy Time.
And please don’t close off all those options to players of the wrong gender. Great as it is, Mass Effect is not such a literary masterwork that it would completely ruin a delicately crafted character to check the bisexual flag. And we know that’s all it takes, because modders have already done it.
See, modders have done it. This was so... convincing.
Spotted at: Gamebanshee
<h4>2. More varied combat</h4>
Mass Effect 2 did a good job of making the player classes feel very different, and most have an interesting central mechanic for combat to revolve around. But within that, the hundreds of individual fights could become painfully familiar. Pretty much every fight took place in the same kind of room full of crates and low walls – which popped up from the ground if they weren’t already there – against the same procession of enemy types. I’d love to see some more interesting threats that require us to change our tactics, and some bosses with more interesting concepts than “A guy with a lot of hitpoints”.
<h4>5. More convincing romances</h4>
The love interests in ME2 are like the Dr Evil henchman who caves if you ask him anything three times. There doesn’t seem to be any connection, attraction or reason for you to hook up, they just capitulate because the player executed the necessary number of flirts. Let us chase someone, make someone chase us, and let our potential relationships be based on something. Even if it means fewer candidates for Awkwardly Animated Sexy Time.
And please don’t close off all those options to players of the wrong gender. Great as it is, Mass Effect is not such a literary masterwork that it would completely ruin a delicately crafted character to check the bisexual flag. And we know that’s all it takes, because modders have already done it.
Spotted at: Gamebanshee
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