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The Age of Decadence Interview
Interview - posted by VentilatorOfDoom on Thu 24 March 2011, 22:18:16Tags: Iron Tower Studio; The Age of Decadence; Vince D. Weller
RPGWatch are offering an interview with Vince. D. Weller concerning his upcoming action MMORPG The Age of Decadence. How awesome is 'sploding enemies going to be in AoD? Read on to learn more:
Rune: Choice and Consequence, something many games aim for but have a hard time actually achieving, how is that progressing on your game?
Vince: Do they? Adding choices and logical consequences isn't exactly a rocket science. There are two reasons why you don't see enough choices in games. First, it takes time. Obviously, if you have 50 quests, designing, writing, and scripting 50 solutions are a lot easier and faster than doing 50 x 3-4 solutions. All "commercial" games are on tight deadlines, so adding optional solutions is a luxury few can afford.
The other reason is based on a widespread belief that most people don't play games more than once and many won't even finish them, moving on to the next one, which gives the studios no reason to make replayable games, as that's what choices do - they create playthrough variations that go beyond the choice of class and party members.
So, since choices & consequences is one of the main features, it's progressing very nicely but, as you can see, it takes a bit of time.