Arx review at RPG Player
Arx review at RPG Player
Review - posted by Saint_Proverbius on Sat 18 January 2003, 21:57:56
Tags: Arx FatalisThose zany Italians over at RPG Player have written up a long review of Arx Fatalis. Boy, it's long. That's what I like to see in a review, lots of detail.
As you can see, though there is no selection of the class you will play, you may determine the charachter?s skills by assigning the points as you prefer at the beginning and while your experience increases. The system works fine, but the game seems to be easier for a generic charachter. To face the adventure with a charachter who is too much skilled in one single ability (for instance a wizard) is actually a suicide; the game becomes almost impossibile if you cannot do a bit of everything. The ideal class is the warrior/mage. If you want to survive, and successfully face the game quests exploring every single level, you must have full control of both magical and fighting abilities.
That's kind of a bummer for those who just don't care much for magic.
Spotted this at RPG Dot.
As you can see, though there is no selection of the class you will play, you may determine the charachter?s skills by assigning the points as you prefer at the beginning and while your experience increases. The system works fine, but the game seems to be easier for a generic charachter. To face the adventure with a charachter who is too much skilled in one single ability (for instance a wizard) is actually a suicide; the game becomes almost impossibile if you cannot do a bit of everything. The ideal class is the warrior/mage. If you want to survive, and successfully face the game quests exploring every single level, you must have full control of both magical and fighting abilities.
That's kind of a bummer for those who just don't care much for magic.
Spotted this at RPG Dot.