GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

10 Things About Skyrim That Might Suck

Click here and disable ads!

10 Things About Skyrim That Might Suck

Editorial - posted by VentilatorOfDoom on Mon 25 July 2011, 09:16:37

Tags: Bethesda Softworks; The Elder Scrolls V: Skyrim

The Geekly News gathered a list of things which might or might not suck in Skyrim.


The dumbing down of my RPG

27 skills in Morrowind. 21 skills in Oblivion. 18 skills in Skyrim. Let me jump over a house, goddammit! This is a disturbing trend that is evident in most big RPG franchises nowadays. Less skills, less customization, less… everything… in the ungodly name of ‘streamlining’. Now, I’m all for cutting to make a game better. Which this may do. It might be that they have ferreted out the exact skills that were pointless in Oblivion and kept in all the ones that are useful and fun and made sense in your character progression.

But I guarantee people are still gonna bitch that they can’t jump over a house with their acrobatics maxed. Or beat the tar out of everyone in the game with Hand to Hand. I might not notice they’re missing, but I’m sure some people will.

There are 55 comments on 10 Things About Skyrim That Might Suck

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.041266202926636 seconds