GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Deus Ex: HR’s Boss Fights Were Outsourced

Click here and disable ads!

Deus Ex: HR’s Boss Fights Were Outsourced

Interview - posted by VentilatorOfDoom on Tue 20 September 2011, 08:52:24

Tags: Deus Ex: Human Revolution; Eidos Montreal

RPS started to reveal the secret behind the awesomeness of Deus Ex: Human Revolution's boss battles:


Right, so here’s the first step in answering the mystery of Deus Ex: Human Revolution’s boss battles – they were outsourced. Meaning, a lack of continuity during the development process, one has to assume. That’s not a condemnation of the work done by G.R.I.P., the company responsible for the bosses, who will have their own story to tell. As I said in my review of the game, the real story of how they happened will likely come out in a few years time, once enough people have moved on to be willing to explain. So why such a feature was outsourced, why there wasn’t a coherence between them and the rest of the game, and why they weren’t just ditched when it became clear they didn’t fit in, are questions that will perhaps one day be answered. But not yet. But as a magazine noticed, there’s a behind-the-scenes video with GRIP’s president discussing the battles that quietly appeared last month. So yes, this information was always out there. You can see it below.
Here's the aforementioned video interview.

There are 18 comments on Deus Ex: HR’s Boss Fights Were Outsourced

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.038458108901978 seconds