GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

IGN's Skyrim Second Opinions

Click here and disable ads!

IGN's Skyrim Second Opinions

Review - posted by VentilatorOfDoom on Mon 28 November 2011, 11:42:57

Tags: Bethesda Softworks; The Elder Scrolls V: Skyrim

Feel like reading some second opinions on Skyrim? Here you go:
 


Like all Bethesda titles, Skyrim is a game with two faces. Sometimes it's a game with unparalleled depth and immersiveness. Tugging on one tiny, seemingly insignificant string can uncover a gigantic tangle of quests and adventures. But other times it's a game where your entire head disappears, mammoths fall from the sky, or NPCs don't react when you put a bucket on their head. 
 
I'm absolutely enamored with Skyrim at the moment, but it struck me during one of my methodical dungeon dives last night that many gamers, myself included, are inclined to give Bethesda games a pass for their high level of "jankiness." In a dungeon I hit a bandit in the face with an arrow, and he decided the correct response would be to stand up and go stare at a wall. 
 
In a strange way, Skyrim's bugs and the holes in its simulation can actually be endearing. You know you're playing a Bethesda game when you can harvest butterfly wings, and distill them into no less than 15 different potions, but you can also put a bucket on a shopkeeper's head and then rob him blind. When you can marry over 60 unique NPCs, but you can also get into a bar fight with someone and then have a completely normal conversation with them just seconds later. 
 
In the back of my mind I know these bugs and this silliness should bother me more, but what can I say? Adventure awaits! I've got dragons to slay. 
 
In Bethesda games, bugs are actually endearing. 
Spotted at: Gamebanshee

There are 28 comments on IGN's Skyrim Second Opinions

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.044794797897339 seconds