GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

MCA Interview of the Day

Click here and disable ads!

MCA Interview of the Day

Interview - posted by VentilatorOfDoom on Tue 13 December 2011, 10:36:10

Tags: Chris Avellone; Obsidian Entertainment

IndustryGamers sat down with Chris Avellone. Snippet:
 


IG: What's the most important advances in RPG design in the last few years?
CA: That's tough. I'll say the "advances" have been more for player convenience, sometimes good, sometimes bad, in my opinion. Journals, quest compasses that point directly to the goal and show you the route, auto-maps, etc. are helpful; at the same time, I think it undermines the thrill of victory and discovery and a lot of what makes an RPG an RPG (exploration, notably). In terms of non-interface elements, I feel the idea of morally gray choices and more focus on actions and consequences has been great for RPGs across the board. Lastly, fully voice-acted characters has been something to adapt to since Knights of the Old Republic 1, and the amount of localization, recording and audio work that requires is substantial, but I feel it's a net positive for the player.
Newsitem brought to you by Redlands.
 

There are 33 comments on MCA Interview of the Day

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.053122997283936 seconds