GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Dawnguard Preview at Eurogamer, New Screenshots Released

Click here and disable ads!

Dawnguard Preview at Eurogamer, New Screenshots Released

Preview - posted by Crooked Bee on Wed 6 June 2012, 09:01:05

Tags: Bethesda Softworks; Dawnguard; The Elder Scrolls V: Skyrim

Skyrim expansion Dawnguard has seen new screenshots released at E3, which include a picture of the Vampire Lord skill constellation. Head over to VG24/7 to watch them.

In related Dawnguard news, Eurogamer has put up a preview based on their experience with the E3 demo of the game. Among other things, it describes the abilities a Vampire Lord can have:

A Vampire Lord is different to a vampire in the normal Skyrim game. You shape-shift to become a Vampire Lord, a bit like becoming a Werewolf, and you can Revert Form if and when you like. A Vampire Lord has two arms and two bony wings that have sprouted from its gnarled and twisted back. It's a devilishly cool look. The Vampire Lord is primarily a caster, similar to how the Werewolf primarily uses melee. The Vampire Lord can hover and walk. When hovering, the Vampire Lord uses magical attacks. When walking - a state changed by clicking the left analogue stick - the Vampire lord swipes with its clawed hands. Holding down the left bumper has the Vampire Lord flap its wings and fly-sprint, and the effect can be sustained for a relatively long time. The Vampire Lord can also walk across water by virtue of its hovering.

A Vampire Lord's inherent abilities are Bats, Vampire Sight and Raise Dead. Bats is a teleport ability that has you disappear and pop up meters away in a swarm of bats. Vampire Sight allows you to see things normal eyes couldn't, and Raise Dead does what it says on the tin. In the right hand, a Vampire Lord always wields Drain Life, and using Drain Life and Bite (we're not sure how Bite works) to kill enemies is how you progress in the Vampire Lord perk tree.

The right branch of the Vampire Lord perk tree has Power of the Grave, which grants bonuses to health, magicka and stamina, and Vampire Grip - a fantastic ability that has you drag enemies towards you, drain the life out of them and then toss them away like a piece of rubbish. Further down, there's Summon Gargoyle, which is self-explanatory, and Corpse Curse, which paralyzes foes.

On the left branch of the Vampire Lord perk tree is Detect All Creatures - dwarven automatons included - and Mist Form, which renders you invulnerable while your health, magicka and stamina bars refill. There's also Supernatural Reflexes, which slows the world around you while also speeding you up.

The central Vampire Lord perk branch has Blood Healing and Unearthly Will. The former restores health when you kill with a Bite, and the latter reduces the cost of Night Powers and Blood Magic abilities by 33 per cent. Further down, there's Poison Talons, which adds 20 points of poison damage to melee attacks, and Night Cloak, which surrounds you with a cloud of bats in combat that feed on enemies within melee range.​

According to Eurogamer, the Dawnguard expansion lasts 10 to 20 hours. If true, that's pretty good for a piece of DLC, I guess.

There are 8 comments on Dawnguard Preview at Eurogamer, New Screenshots Released

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.059059858322144 seconds