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Dawnguard Preview at Eurogamer, New Screenshots Released
Preview - posted by Crooked Bee on Wed 6 June 2012, 09:01:05Tags: Bethesda Softworks; Dawnguard; The Elder Scrolls V: Skyrim
Skyrim expansion Dawnguard has seen new screenshots released at E3, which include a picture of the Vampire Lord skill constellation. Head over to VG24/7 to watch them.
In related Dawnguard news, Eurogamer has put up a preview based on their experience with the E3 demo of the game. Among other things, it describes the abilities a Vampire Lord can have:
A Vampire Lord's inherent abilities are Bats, Vampire Sight and Raise Dead. Bats is a teleport ability that has you disappear and pop up meters away in a swarm of bats. Vampire Sight allows you to see things normal eyes couldn't, and Raise Dead does what it says on the tin. In the right hand, a Vampire Lord always wields Drain Life, and using Drain Life and Bite (we're not sure how Bite works) to kill enemies is how you progress in the Vampire Lord perk tree.
The right branch of the Vampire Lord perk tree has Power of the Grave, which grants bonuses to health, magicka and stamina, and Vampire Grip - a fantastic ability that has you drag enemies towards you, drain the life out of them and then toss them away like a piece of rubbish. Further down, there's Summon Gargoyle, which is self-explanatory, and Corpse Curse, which paralyzes foes.
On the left branch of the Vampire Lord perk tree is Detect All Creatures - dwarven automatons included - and Mist Form, which renders you invulnerable while your health, magicka and stamina bars refill. There's also Supernatural Reflexes, which slows the world around you while also speeding you up.
The central Vampire Lord perk branch has Blood Healing and Unearthly Will. The former restores health when you kill with a Bite, and the latter reduces the cost of Night Powers and Blood Magic abilities by 33 per cent. Further down, there's Poison Talons, which adds 20 points of poison damage to melee attacks, and Night Cloak, which surrounds you with a cloud of bats in combat that feed on enemies within melee range.
According to Eurogamer, the Dawnguard expansion lasts 10 to 20 hours. If true, that's pretty good for a piece of DLC, I guess.