GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Shadows of Undrentide interview at GameSpy

Click here and disable ads!

Shadows of Undrentide interview at GameSpy

Interview - posted by Saint_Proverbius on Sat 1 February 2003, 15:57:39

Tags: Neverwinter Nights: Shadows of Undrentide

GameSpy has posted an interview with Rick Enrst of Floodgate Studios about their upcoming expansion to Neverwinter Nights.


GameSpy: Are you adding or doing anything new with the henchmen?

Rick Ernst:
We're adding quite a bit to the henchmen and their abilities. One of the things we've really tried to accomplish in Shadows of Undrentide is to integrate the henchmen more closely into the story. Thus, they'll actively participate in conversations with NPCs, comment on your actions, give advice, and if they don't like the decisions you are making, they may just up and leave.

We hope this will make henchmen feel more like partners, or at least valued minions. We are also trying to add some significant new abilities to your partner/minion. We've also added more tactical commands to the henchman repertoire, such as "Go Stealthy" and "Don't Attack until I Do."​

That actually sounds like a pretty gall darn nice addition.

Spotted this at HomeLAN Fed.

There are 5 comments on Shadows of Undrentide interview at GameSpy

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.069313049316406 seconds