First work in progress screenshot of Wasteland 2 revealed
First work in progress screenshot of Wasteland 2 revealed
Game News - posted by Zed on Fri 20 July 2012, 21:19:14
Tags: Brian Fargo; inXile Entertainment; Koy Vanoteghem; Wasteland; Wasteland 2An early screenshot from Wasteland 2 has been posted on the Wasteland 2 Kickstarter page. According to Brian Fargo, this is far from the final product.
You can view the full-sized screenshot here. [updated, thanks mapman]
So what do we think, hivemind of the Codex? How many Photoshop filters does it need?
The screenshot also comes with some commentary from InXile's Environmental Artist Koy Vanoteghem.
Read the rest from Vanoteghem, and a few lines from Fargo as well, on the Kickstarter page.
You can view the full-sized screenshot here. [updated, thanks mapman]
So what do we think, hivemind of the Codex? How many Photoshop filters does it need?
The screenshot also comes with some commentary from InXile's Environmental Artist Koy Vanoteghem.
In our effort to establish the appropriate look and feel for the re-launch of the Wasteland franchise, we sifted through a variety of media types available on the market for inspiration. Among all of the similarly natured games, CG film shorts, and various documentaries, it became increasingly clear that the modern day conception of a post-apocalyptic world has diversified.
Of course, the desert-oriented wasteland devoid of life was still there. But a newer and more compelling version which highlighted nature's reclamation of vacated places took hold of our attention. This new conception gives us the opportunity to generate a variety of environment types while staying true to the narrative. It also allows the location and geology to dictate the flora and fauna, as well as the manner and state of decay. From the dry deserts and icy mountaintops of Arizona to the coastal conditions of LA and larger southern California region, each region generates its own flavor. You saw a bit of this in our early concept pieces we had commissioned. Because the early part of the game, where our development is currently focused, takes place in Arizona, this first screen shot depicts (surprise) a desert scene.
Of course, the desert-oriented wasteland devoid of life was still there. But a newer and more compelling version which highlighted nature's reclamation of vacated places took hold of our attention. This new conception gives us the opportunity to generate a variety of environment types while staying true to the narrative. It also allows the location and geology to dictate the flora and fauna, as well as the manner and state of decay. From the dry deserts and icy mountaintops of Arizona to the coastal conditions of LA and larger southern California region, each region generates its own flavor. You saw a bit of this in our early concept pieces we had commissioned. Because the early part of the game, where our development is currently focused, takes place in Arizona, this first screen shot depicts (surprise) a desert scene.
Read the rest from Vanoteghem, and a few lines from Fargo as well, on the Kickstarter page.
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