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Dishonored Interview: Players Without Clues Getting Lost
Interview - posted by Crooked Bee on Thu 20 September 2012, 14:55:25Tags: Arkane Studios; Bethesda Softworks; Dishonored
Games.on.net offers an interview with Arkane's Julien Roby, producer on the upcoming stealth-action game Dishonored. At first I dismissed it as simply "yet another Dishonored interview," but then I came across this article at Lazygamer.net:
In playtesting, Arkane found that people just weren’t all that able to go about finishing the mission using their own heads. without at least some sort of clue, people would just wander about aimlessly, hoping for the mission to complete itself.
“People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say ‘Okay, I can’t go upstairs.’ They wouldn’t do anything,” explained Arkane’s Julien Roby to Games.On.net.
As a result, you might find a few solutions pretty much handed to you on a silver platter – but fear not, those needn’t be the best solution. Often, the least obvious route is the most rewarding, and there will still be numerous angles from which to tackle any given scenario.
“We try not to lead the player by the nose, but at some point we found that if we don’t give a little information, people just get lost and don’t know what to do. It’s just overwhelming,” he said. “So we tried to add this element that gave just a hint, to help a little. But we try to do it as little as possible.”
As a case in point, while I loved every second I had with Dishonored at Gamescom, a friend from another publication hated it – because he just couldn’t figure out what to do.
"Help me!! Can't find Caius Cosades!"