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On The Road Again: Setting Fallout 4 @ California Literary Review

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On The Road Again: Setting Fallout 4 @ California Literary Review

Editorial - posted by Crooked Bee on Mon 1 October 2012, 19:47:21

Tags: Bethesda Softworks; Fallout; Fallout 3; Fallout 4

Some time ago we linked to a piece at the California Literary Review blog about why Boston doesn't belong in Bethesda's possible Fallout 4. The second part of that editorial is now up, analyzing what other settings might or might not belong in the game. Here's something on Texas:

Yeah, Texas. Where the West meets the South. The home of all George Strait’s exes would make a perfect setting for Fallout. You not only get the intensely independent (often aggressive) patriotism of the state, but also keep the Western desert culture, too. However it comes with a unique Texan twang mixed in to it all.

I’m imagining Raider sniper fire from abandoned oil derricks while I herd Brahmin in a Ten Gallon hat here. Bighorner (or hell, Super Mutant) rodeos. Former Caesar’s Legion members putting their Big-5 Armor to use and actually playing football! Still to the death of course – this is Texas, they take football seriously.

Besides, the place just feels right, you know?

Plus, any game set here could reestablish the Desert Rangers, the coolest faction from New Vegas (originally from Fallout‘s progenitor, Wasteland), as an independent burgeoning power thanks to Tycho, a ranger from the original Fallout, having been this way before.

[...] Still, the bigger issue I see with Texas is one of long term storytelling. As I’ve mentioned before, I’m a proponent of endings – definitive conclusions create potency – and this goes for Fallout as well. Somewhere down the long and lonesome road, the journeys of our Chosen Vault Dwelling Wanderers should end.

But how? And more importantly for this article, where?

Well, consider the (as of New Vegas) continuing Eastward expansion of the NCR and the theoretical Westward expansion of the Lyon-led East Coast Brotherhood of Steel; you have the perfect setup for an ultimate conclusion between the two factions – or three if you factor in Walking Texan Desert Rangers. THAT conflict sure would make for an interesting ultimate battle now wouldn’t it? Especially since they’re all (pretty much) “good” factions, creating a maximum moral quandary factor rather than an obvious choice of siding between the “flawed, but mostly decent guys” and the “indisputably not-nice puppy kickers”.

The logical site of this theoretical end war to determine the fate of Fallout forever would be in the middle of the slowly rebuilding nation, and the natural spot considering all of the other factors would be . . . ring-a-ding-ding, baby! Texas.

So while I DO want to see a game in the state of Big Hair and Bigger Guns, I also don’t want it to be just yet, since it doesn’t just make sense for a Fallout game, so much as it does for the Last Fallout Game.

Until then, it’s probably best to heed Will Ferrel’s advice, and not mess with Texas.​

Read the full thing here.

Spotted at NMA

There are 16 comments on On The Road Again: Setting Fallout 4 @ California Literary Review

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