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From Torment to Eternity: MCA Interview at Gamasutra
Interview - posted by Infinitron on Fri 30 November 2012, 20:33:56Tags: Chris Avellone; Obsidian Entertainment; Pillars of Eternity
There's a new interview with Chris Avellone over at Gamasutra. In addition to the expected obligatory Project Eternity recap, it contains this new and interesting bit of information:
So Project Eternity actually started out as a "dungeon-based" setting? Maybe the Endless Paths aren't such a gimmick after all.
Besides that, the interview also covers such issues as the vagueness and unoriginality of many of the high profile Kickstarter successes, the possibilities for a Project Eternity sequel, the lessons Obsidian has learned with regard to narrative design, and Chris' growing admiration for emergent gameplay. You can read the entire thing here.