Oxygen 0.0.2 released
Oxygen 0.0.2 released
Development Info - posted by Saint_Proverbius on Tue 11 February 2003, 01:32:00
Tags: OxygenOxygen, a space based, sci-fi(duh), action CRPG allowing you to roam the cosmos and trade, pirate, and so on, has released a test version for you lovely people to try out. Here's what the developers say about the title:
Oxygen is an overhead space action rpg, where the player takes the role of a freelancer starship pilot, and, given by the openended galaxy, he may choose his goals as he see fit (mercentile, piracy, trading, adventure ...). powered by SDL and Kyra.
And here's a list of what to expect in this version:
:space
- designed background pattern for background (basic color with "stars" sprites), spread the stars in a random manner (though consisting of a pattern).
- the star generator randomly generate background-stars as you move, optimized it.
- designed a few more asteroids and made an asteroid generator.
:ship
- splitted weapons into weapons and projectiles, and marked the life of a projectile by distance travelled rather than frames lived.
- directed the projectiles by the sprite direction rather than the actual direction.
- fixed exhaust problem. (rotation of exhaust around ship's center was way off).
- made a sin/cos table for the ship's image rotations, in order to prevent these unnecessary calculations.
The world needs more space CRPGs.
Oxygen is an overhead space action rpg, where the player takes the role of a freelancer starship pilot, and, given by the openended galaxy, he may choose his goals as he see fit (mercentile, piracy, trading, adventure ...). powered by SDL and Kyra.
And here's a list of what to expect in this version:
:space
- designed background pattern for background (basic color with "stars" sprites), spread the stars in a random manner (though consisting of a pattern).
- the star generator randomly generate background-stars as you move, optimized it.
- designed a few more asteroids and made an asteroid generator.
:ship
- splitted weapons into weapons and projectiles, and marked the life of a projectile by distance travelled rather than frames lived.
- directed the projectiles by the sprite direction rather than the actual direction.
- fixed exhaust problem. (rotation of exhaust around ship's center was way off).
- made a sin/cos table for the ship's image rotations, in order to prevent these unnecessary calculations.
The world needs more space CRPGs.