GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Project Eternity Kickstarter Update #38: Meet the Devs - Mark Bremerkamp

Click here and disable ads!

Project Eternity Kickstarter Update #38: Meet the Devs - Mark Bremerkamp

Development Info - posted by Infinitron on Wed 16 January 2013, 18:48:25

Tags: Obsidian Entertainment; Pillars of Eternity

Today we have another filler update installment in Project Eternity's "Meet the Developers" series. Now with 90% less forced humor! Meet Mark Bremerkamp, lead animator. He doesn't talk much.

Q: Hello, Mr. Bremerkamp! What is your job on the Project Eternity team?

A:​
Lead Animator​

Q: What are you working on this week?

A:​
Initial attacks for the light spear (1h thrust) and the pike (2h thrust)​

Q: What is your typical work day like on Project Eternity?

A:​
First drink coffee then check my e-mail and look to see if there are any meetings that I need to prepare for. Then I usually look over the work from the day before. I like to always go back with a fresh set of eyes to see what worked and then I'll make some notes/changes. After all that I get to animating the fixes or I'll move onto a new animation.​

Q: What are you most looking forward to on Project Eternity? What are you looking forward to animating?

A:​
That’s an easy one...Creatures. It's always fun to animate strange and creepy critters.​

Q: What other games have you worked on?

A:​
Vampire: The Masquerade - Bloodlines, Alpha Protocol, Fallout New Vegas, and New Vegas DLCs.​

If you'd like to know more about Mark's favorite food, drinks, games and inspirations, you can read the entire thing here.

There are 26 comments on Project Eternity Kickstarter Update #38: Meet the Devs - Mark Bremerkamp

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.036288022994995 seconds