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Heroes of a Broken Land Updated to Alpha 0.6.0

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Heroes of a Broken Land Updated to Alpha 0.6.0

Development Info - posted by Crooked Bee on Mon 24 June 2013, 16:07:29

Tags: Heroes of a Broken Land

Heroes of a Broken Land, the multiple party indie RPG you may remember, has seen a good deal of progress since we last posted about it, having just been updated to alpha 0.6.0:

Alpha 0.6.0 is out, with lots of updates!
  • New Recruits – you can now select the class of Lv1 recruits, plus new recruits now have the chance of special traits – both positive and negative.
  • Rescue Parties – Party death is no longer final, you can now form rescue parties and retrieve your fallen heroes by finding their final resting place and returning them to town
  • Level Up – you now control how character attributes are assigned on level up, giving more control over your player’s progression
  • Improved quest system with a new quest log, this will allow for better, more complex quests, including a more involved main quest.
  • A new playable race: The Golem. Golems are not living creatures, they are built-to-order automatons that you can customize for your needs.
  • Loot quality and quantity rates have been tuned, so you should be getting better treasure more often
  • Plus lots of minor and major fixes to the game
http://wingedpixel.com/heroes-of-a-broken-land/

If you're a fan of first person turn- and party-based RPGs, you may want to give Heroes of a Broken Land a try. The developer also wants your feedback:

Heroes of a Broken Land is still in Alpha, but the core gameplay is quickly solidifing, and I think the current version is fairly representative of the final product - at least gameplay wise. The graphics are being improved, especially the hero portraits, and an updated will be released soon. I do really want to get as much feedback on the general gameplay and especially mid and late game balance.

So to all you rpgamers who enjoy M&M or Wizardry style dungeon crawling, but haven't tried out HOBL please do. In all honestly the opinions of the fans of classic dungeon crawlers are really important to me! As a solo developer actually tesing all the various party combinations especially at higher levels is pretty much impossible, so any feed back is very much appreciated.​

So if you have any preferences, now is the time to voice them!

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