Wasteland 2 Kickstarter Update #32: Release delayed, beta testing in October
Wasteland 2 Kickstarter Update #32: Release delayed, beta testing in October
Game News - posted by Infinitron on Fri 19 July 2013, 22:55:59
Tags: Brian Fargo; inXile Entertainment; Wasteland 2With Wasteland 2 nearing completion, it's not surprising that updates have become more frequent. Today's Kickstarter update, written by Brian Fargo himself, is a report on the game's release schedule. Here are the relevant bits:
So, beta on October, release date undetermined. I suppose if the beta is in good shape, the game might be released not long afterwards. Let's hope so!
Besides that, the update also comes with some concept art of the Centron Deluxe Model, a dangerous cyborg from the original Wasteland that will be making a reappearance in the sequel. And there's the news that Wasteland 2 will be presented at the GamesCom convention in Cologne next month. Wouldn't it be cool if we could send a Codex representative?
In the next month we expect to have a version of the game that is feature complete, meaning all basic game functionality is in. This covers the combat system, character creation, radio support, world map travel, logbook, inventory, loot drop system, save games, AI functionality and much more. In addition all of the game maps are in and we have been in the process of making art and reactivity passes already. The basic building blocks of each level are in and the artists are fully propping them out, and the progress on this front is staggering. The hallmark of a great RPG is how reactive the world is, so our scripters are busy focusing on increasing this aspect of the game. We have encounters that look at the gender makeup of the party, the health of the party, the NPCs who have joined you and so many of the various world states. This is the kind of subtlety I love and makes the games both deep and re-playable.
[...] As a producer I always find myself in a conflicting role of both pushing on the design and detail to achieve something special yet at the same time keep it on schedule but that is the job. I’m quite pleased with Wasteland 2 from both a graphical and creative aspect; the scope of the game will be quite a surprise for people.
As this tremendous amount of content comes together, we get to the artistry of making a game. I will soon be able to truly experience the game to get a sense of mood, timing, balance, variety, reactivity, strategic thinking and overall fun. The first phase of this will involve getting it into the hands of a few select players so we can analyze what we have and hone in on the right elements. And once we have made several passes at this phase we will open it up for our beta testers to get reactions and help us further hone the experience.
We plan to begin beta testing in October.
You have helped make this game a reality and you will be with us to the end in shaping the final piece through your comments. The best moments in a reactive RPG come during this phase, which provides for touches and details that could have never all been captured in the upfront design. The beta testing will be critical to help us hone in on finalizing a game that can become a classic. And with your help and input we will release the game when it’s ready.
Thanks to this new crowd sourced model of game production we have the luxury of working on a game that won’t be rushed out the door. Under the old process we would often have either retail or a publisher pressuring us to ship a game before we were happy with it. Or the more draconian measure of being sued or having the game handed to another developer to finish, (yes those clauses are fairly common) if we wanted to spend more time polishing our little gem… fortunately we have NONE of this.
Once the beta testing begins in October and once we have enough feedback from testing, we can evaluate where we’re at and set a new release date. By that stage, over ten thousand of our backers will have gotten to play the game with us. In the end, quality comes before everything and fortunately the backers have been in line with us to make sure we get it right.
We are still having a blast making Wasteland 2 and we thank you again for entrusting us to work in a matter that will allow us to deliver to our vision and quality standards.
So, beta on October, release date undetermined. I suppose if the beta is in good shape, the game might be released not long afterwards. Let's hope so!
Besides that, the update also comes with some concept art of the Centron Deluxe Model, a dangerous cyborg from the original Wasteland that will be making a reappearance in the sequel. And there's the news that Wasteland 2 will be presented at the GamesCom convention in Cologne next month. Wouldn't it be cool if we could send a Codex representative?