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Game News Wasteland 2 Kickstarter Update #32: Release delayed, beta testing in October

Infinitron

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Tags: Brian Fargo; InXile Entertainment; Wasteland 2

With Wasteland 2 nearing completion, it's not surprising that updates have become more frequent. Today's Kickstarter update, written by Brian Fargo himself, is a report on the game's release schedule. Here are the relevant bits:

In the next month we expect to have a version of the game that is feature complete, meaning all basic game functionality is in. This covers the combat system, character creation, radio support, world map travel, logbook, inventory, loot drop system, save games, AI functionality and much more. In addition all of the game maps are in and we have been in the process of making art and reactivity passes already. The basic building blocks of each level are in and the artists are fully propping them out, and the progress on this front is staggering. The hallmark of a great RPG is how reactive the world is, so our scripters are busy focusing on increasing this aspect of the game. We have encounters that look at the gender makeup of the party, the health of the party, the NPCs who have joined you and so many of the various world states. This is the kind of subtlety I love and makes the games both deep and re-playable.​

[...] As a producer I always find myself in a conflicting role of both pushing on the design and detail to achieve something special yet at the same time keep it on schedule but that is the job. I’m quite pleased with Wasteland 2 from both a graphical and creative aspect; the scope of the game will be quite a surprise for people.​

As this tremendous amount of content comes together, we get to the artistry of making a game. I will soon be able to truly experience the game to get a sense of mood, timing, balance, variety, reactivity, strategic thinking and overall fun. The first phase of this will involve getting it into the hands of a few select players so we can analyze what we have and hone in on the right elements. And once we have made several passes at this phase we will open it up for our beta testers to get reactions and help us further hone the experience.​

We plan to begin beta testing in October.​

You have helped make this game a reality and you will be with us to the end in shaping the final piece through your comments. The best moments in a reactive RPG come during this phase, which provides for touches and details that could have never all been captured in the upfront design. The beta testing will be critical to help us hone in on finalizing a game that can become a classic. And with your help and input we will release the game when it’s ready.​

Thanks to this new crowd sourced model of game production we have the luxury of working on a game that won’t be rushed out the door. Under the old process we would often have either retail or a publisher pressuring us to ship a game before we were happy with it. Or the more draconian measure of being sued or having the game handed to another developer to finish, (yes those clauses are fairly common) if we wanted to spend more time polishing our little gem… fortunately we have NONE of this.​

Once the beta testing begins in October and once we have enough feedback from testing, we can evaluate where we’re at and set a new release date. By that stage, over ten thousand of our backers will have gotten to play the game with us. In the end, quality comes before everything and fortunately the backers have been in line with us to make sure we get it right.​

We are still having a blast making Wasteland 2 and we thank you again for entrusting us to work in a matter that will allow us to deliver to our vision and quality standards.​

So, beta on October, release date undetermined. I suppose if the beta is in good shape, the game might be released not long afterwards. Let's hope so!

Besides that, the update also comes with some concept art of the Centron Deluxe Model, a dangerous cyborg from the original Wasteland that will be making a reappearance in the sequel. And there's the news that Wasteland 2 will be presented at the GamesCom convention in Cologne next month. Wouldn't it be cool if we could send a Codex representative?
 
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I wanted to give you all an update on the progress of Wasteland 2 and to answer some of the questions I have received on production. I can happily announce that we remain well financed for development, thus allowing us to ship a product without compromise. This is primarily due to our disciplined spending, project planning and the benefit of our back catalog sales to cover any extra product features and content we loved.
gUvLnV.png


Ohohoho Double Fine.
 

Roguey

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Looks like you can't make a full-featured RPG in 18 months after all. :M

I look forward to a 2014 release date.
 
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I can believe I'm gonna say this but, I'm glad that it got delayed. Not that it wasn't obvious, but I was afraid Fargo would keep pushing for the October release. Maybe with six months of beta testing for an april 2014 release? That would be great.
 

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I can believe I'm gonna say this but, I'm glad that it got delayed. Not that it wasn't obvious, but I was afraid Fargo would keep pushing for the October release. Maybe with six months of beta testing for an april 2014 release? That would be great.


Six months is pretty insanely long.

The minimum delay would be until December, I would say.
 

Brother None

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Six months seems like it's quite a bit too long to spend in beta, yes. Late July/early August was our target date for the beta with a October release in mind, so...
 

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Cool. Better safe than sorry. I can't remember if I pledged $50 or $100 for this...anybody remember what the price line for beta jams was?
 

Brother None

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$55 and up includes the beta. Lot of backers getting it.

And honestly, I'm not going to say a # of months for the beta now. It'll take as long as is needed.
 

Dexter

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Bros, Wasteland 2 won't come out before 2014 and Project: Eternity won't come out before 2015. I mean, come on... this has to be obvious to everyone?
And they will likely also dip into other pots of gold even if they don't disclose the details to backers, like InXile did by outsourcing production to Deep Silver and likely having made a lucrative deal.
 

hiver

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Nobody sane cares. The mandate we gave them is to make a fucking good game. Not a rushed game.

I couldnt care less how long it takes - if that makes it a better game.
waiting for my beta key.
 

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If they have financial stability (apparently they do), they should take as much time as they need. It is not like we will run out of games to play while waiting for Wasteland's 2 release and since I expect nothing short of greatness from W2, I want it given as much work and care as it requires.
 

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I can understanding wanting the game to be polished, but sheesh, there's kind of a masochistic vibe ITT.

"Please make Wasteland 2 vaporware, inXile!"
 
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I was afraid for the game, and this has comforted me. I will wait as long as it is needed to get a great crpg (in the range of classics).

And I'm sure some of our resident Germans will go to Cologne and report.

Also the bastards that have beta keys. Don't keep your mouth closed.

Maybe a proper Codex W2 beta review from a respected member like VD (I know I can trust him :D)?
 

Grotesque

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Good. Maybe now they have time to get their shit together and flesh out a proper user interface.
 

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Not really surprising or in any way alarming. Only once again the Ninety Ninety Rule holds true. And anything less than 18 months is simply too short for a full fledged RPG anyway. It becomes more and more likely we will have a good RPG around Dec 2013, compared to a shell of a game like Shadowrun Returns (without ill will to the HBR guys though, and wouldn't mind to stand corrected).

I am quite happy with the decision.

$55 and up includes the beta. Lot of backers getting it.

And honestly, I'm not going to say a # of months for the beta now. It'll take as long as is needed.

Brother None Do you still remember this post?
 

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