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Guido Henkel's Deathfire is about Fantasy Zombies

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Guido Henkel's Deathfire is about Fantasy Zombies

Game News - posted by Infinitron on Wed 31 July 2013, 01:56:09

Tags: Deathfire: Ruins of Nethermore; G3 Studios; Guido Henkel

It's been a while since we had a substantive update on Guido Henkel's Deathfire project. Today's post on Guido's blog is a first look at the game's story. I quote:

As you can certainly tell from the blurb above, there are some sinister things going on in the world. From villages, people are disappearing at random. Families are torn apart and the people are mourning and heartbroken.​

But that is not all there is to it. At the same time, hordes of zombies appear and threaten the once peaceful villages. Flesh-eating monsters that tear into anything that lives. The worst part, however? These are the same people who went missing… These are the fathers, mothers, sons, sisters and friends… and they do not distinguish friend from foe. They simply… feast!​

Rumor among the villagers has it that it is all the doing of an evil Nethermancer, who is hiding out in the hilltop runs of the old Apocryphic Temple. Abandoned long ago, haunted they say, and a cesspool for wicked and foul creatures, the Temple can no longer be reached directly. Thickets and forests, ravines and collapsed bridges make it all but impossible to reach the ancient structure. And yet, as its ruins claw at the sky like skeletal fingers, flickering lights can be seen among the walls. Shrieks of the tortured souls can be heard emanating from its crumbling walls and a strange, unholy glow permeates the place, as fell creatures prowl through the woods, spreading further and further, spewing forth the undead in a never-ending stream of walking death.​

This is the premise of Deathfire, a story in which the Nethermancer Endergast has uncovered an ancient spell so devastating, so frightening that it had been banished for centuries. By burning his victims’ souls with an undead flame, he reclaims their bodies to do his bidding. He is gathering an army and soon, the legions of the undead will outnumber those of the living.​

So this Nethermancer is really just a Necromancer, you may be tempted to think, but alas no, let me allay that misconception right here. The craft of Nethermancy is far more vicious. Unlike Necromancy it reaches out not only into the realms of the dead, but also… hey, what am I saying? I wont spoil this for you. You’ll find out in the game, because this is where you come in.​

When your father has disappeared like so many before him, you rally a small group of adventurers. While you know there is no salvation for the poor souls taken and destroyed by the Nethermancer, at least you can try to put their bodies to rest and put an end to Endergast. And if you will find the same grisly end as all those around you, at the very least you died, trying!​

So it's a fantasy game WITH ZOMBIES? Well, maybe it'll be a bit more complex than that:

This is only the “front end” of story, of course. The part that we present to you, the prospective player, in order to get you intrigued in the game’s premise. Once you enter the game you will very quickly find that there is a lot more to it. Nothing is as simple as it may seem and with many plot twists and turns, the story will quickly take on a much more elaborate and grander scope than you may initially suspect. In a way, I wish I could share with you many of the cool ideas we have prepared for the game’s plot, but that would truly spoil the fun for you. However, throughout the story there will be encounters with various other characters and I think in the weeks to come I may introduce you to a few of those. It may give you a better understanding of the various factions and key players in the game and hint at some of the dilemmas you may encounter as a player.​

The next Deathfire update will be a report on what that focus group Guido rounded up last month has been up to. In the meantime, well, now we know what the title means!

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