Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Score access to the Divinity: Original Sin ALPHA - just fill in the blanks!

Visit our sponsors! (or click here and disable ads)

Score access to the Divinity: Original Sin ALPHA - just fill in the blanks!

Competition - posted by DarkUnderlord on Tue 24 December 2013, 05:02:35

Tags: Codex Original Sin KickStarter Campaign; Divinity: Fill in the Blanks Competition; Divinity: Original Sin

We have about a dozen spare Divinity: Original Sin keys to give away after Angthoron's been handing them out to our campaign backers. What better way to figure out who to give them to then to hold a competition!

Because we backed the D:OS KickStarter to the tune of a cool $11,327.70, it makes us eligible for a whole bunch of stuff which you can see below.

To enter, simply provide a name / description / message or whatever is required for one, or all of the categories below. We'll give an alpha key to the best entrant in each category. And if your entry is really good, we'll likely use your entry for the special Codex version of D:OS (or however it is that works so that this stuff ends up in the game).

1. Divinity: Original Sin Personal Message In A Bottle

Please write the message you would like to find in the game in a washed up bottle. If you play in co-op, your friend will also see this message.

Requires: Name, Message​

2. Divinity: Original Sin Name A Personal Pet

Please provide a name for the pet, and a description of what it should look like. (E.g. a black cat, a white dog...) We don't have all the animals available, but we'll try to provide as much as we can. Your pet will show up in your game, and if you play in co-op, your friend will also see this message.

Requires: Name, Description​

3. Divinity: Original Sin Personal Dual Dialogue

Please write the dialogue you would like to have with your partner in the game. If you play in co-op, your friend will also see this message.

Requires: Description​

4. Divinity: Original Sin Message In The Woods

Please write the message that you would like to have carved on a tree in the Dark Forest in the game. This message will be there for all players to see and shipped with the final game.

Requires: Description​

5. Divinity: Original Sin Name An Undead

Please choose a name for an undead creature. The name you choose will find its way to a pool in the final game. Every time an undead creature appears in the game, its name will randomly be chosen from this pool. The name you choose will be there for all players to see and shipped with the final game.

Requires: Name​

6. Divinity: Original Sin Name A Summon

Please choose a name for a summoned creature and specify what type of creature can use this name. You can also write a backstory for the creature. The name you choose will find its way to a pool in the final game. Every time a summoned creature appears in the game, its name will randomly be chosen from this pool. The name you choose will be there for all players to see and shipped with the final game.

Requires: Name, Description​

7. Divinity: Original Sin Design A Henchman

Please choose a name for a henchman and specify what type of henchman he is. You can also write a backstory for the henchman. The name you choose will find its way to a pool in the final game. Henchmen created by players can then be browsed (and hired) by visiting the interdimensional mercenary's guild.

Requires: Name, Description​

8. Divinity: Original Sin Design An Item Combo

Please describe an item combination. Describe the ingredients (item A and item B) and what item it creates when you combine these two (item C). Also describe what the use is of this resulting item. Please try not to create uses that are too elaborate. Please keep your items within the fantasy realm. Item combinations can be two items that can be picked up and combined, or one item that can be picked up and one heavy, unmovable item (like an oven). Your item combination will be in the final game for everyone to find out.

Requires: Description​

9. Divinity: Original Sin Design An Item

Please describe an item. Give it a name and a backstory. Also describe, if applicable, what it can be used for. Please keep your item within the fantasy realm. You can create an item that can be picked up or a heavy, unmovable item. Your item will be in the final game for everyone to find and use.

Requires: Name, Description​

10. Divinity: Original Sin Design An NPC

Please choose a name for an NPC, race, and gender. You can choose what it should look like to a certain extent.

Requires: Name, Description​

11. Divinity: Original Sin Mysterious Stranger

The mysterious stranger reward has not been selected by any backer.

Requires: Name, Description​

To enter, reply to this comments thread with your submission(s).

We'll be spreading the love around so in the event that one person wins multiple categories, we'll give them one key for one entry, and then subsequent keys will go to the runner up. That way, at least 11 different people will be getting keys.

The competition will be open until such time as we feel we've got some worthwhile entries to use as the Codex' official entries.

There are 82 comments on Score access to the Divinity: Original Sin ALPHA - just fill in the blanks!

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.037247896194458 seconds