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Matt Chat 262: Robert Woodhead on developing Wizardry, and leaving Wizardry
Interview - posted by Infinitron on Sat 18 October 2014, 18:52:13Tags: Matt Barton; Robert J. Woodhead; Wizardry
The third and final episode of Matt Barton's interview with Robert Woodhead begins with Robert continuing with his retelling of various anecdotes from the development of the early Wizardry games. He talks about the technical challenges of developing Wizardry's window-based user interface, and about the series' then-notorious copy protection schemes (which he admits in retrospect were a waste of time, but still considers to have been an interesting challenge). At one point, Matt tries to ask him whether he doesn't regret sticking with the same codebase for all of his games, instead of remaking everything from scratch for every game the same way Richard Garriott did with Ultima, reasoning that it may have stifled the series' innovation. Sadly, Robert either misunderstands the question or chooses to avoid answering it, instead going off on a tangent about portability and localization.