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Serpent in the Staglands Beta 2.0 Released
Game News - posted by Infinitron on Thu 12 February 2015, 18:07:52Tags: Serpent in the Staglands; Whalenought Studios
I received an email from Whalenought Studios today announcing the release of the awaited Beta 2.0 version of Serpent in the Staglands. Here's the content of the email, sans download links:
Serpent in the Staglands Beta 2.0 is available for your perusal, links provided below.
For the initial 2.0 build we’d like to hear your thoughts on the new interface and UI, which you'll be able to explore with some streamlined saving systems and map/interaction interfaces. A seemingly countless number of things in combat were also tweaked, with a lot more coming.
Most importantly, Grade 2 spells and skills have been implemented, and we have set up a fighting arena where you'll choose a low or mid-level pre-made party and have the opportunity to experiment with new spells and skills against a variety of enemies. This is mainly used for stress testing and seeing if any of the skills/spells break anything, so as of now the encounters aren't terribly balanced or optimized, but we'll be experimenting to improve the challenge for those. Right now they are about as chaotic as encounters will get, so bear that in mind.
Patch notes available here.
A few things to note:
Version 2 will require you to start fresh, but going forward will eventually be patched with the entire game. We'll be adding in areas periodically, and patch notes will have those details.
While we took a giant leap forward in the overhaul of polishing these systems we took a few backwards as far as some quests, dialogue, and map visuals have dislodged themselves from our new efforts (especially in these early beta-accessible maps). It’s a matter of us just finding them and putting them back in place, but it may cause some issues on your end.
Over the next week we’ll be patching this build with these necessary updates, so if you’d like to wait to really dive in until then you may have a smoother experience. We have about fifty tweaks ranging from big to small (like some text fields not large enough for the new font) that we'll be implementing, so we'll give the all-clear when our list is depleted and the maps can be explored again as intended. We’ll be updating the patch notes forum page accordingly, so you can subscribe to that if you’re inclined to know when that will be.
Load times got a little longer as we optimized in-map performance issues as well, and this will be addressed soon with some of the early patches.
We’ll be sending an early 2.0 (hopefully 2.3 or 2.4 from what we have planned to fix) to journalists and YouTube previewers who have shown interest, so we’d like to hear any of your thoughts prior to that.