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what was the last *great* RPG??

Unwanted

a Goat

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Dumbfuck Edgy Vatnik
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so literally planescape torment ?

retard
Obsidrone delusion at its best.

Planescape's writing is so good that people have forgiven it its terrible gameplay.
Alpha Protocol is nowhere close to it.

Either way I'm not a big fan of Planescape or IE games as a whole, so muh planescape argument is little overblown for me.
Ha nice one! I always wonder if people that hate AP even played it.
OhcuF5R.jpg

It's shit.
 

Night Goat

The Immovable Autism
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To be fair, Alpha Protocol does have really bad gameplay. I think that everything else makes up for it, but I can understand someone not feeling the same way.
 

Wizfall

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Wizardry 8 that i played at release back in 2002 was the most "recent" released cRPG game i truly felt was awesome, with plenty of wow and waw moment.
I only discovered JA2 (released in 1999 i think) in 2011, shame on me, and it was the last cRPG that i played i felt was extraordinary.
So 2002 the last great cRPG released for me and 2011 my last great experience for cRPG.

FNV was a good game and te closest of great but the exploration/maps were so/so (Fallout 3 only great thing, too bad rest of the game was awful) and the writing/dialog/sidequest while doing the job were uninspiring and lacked any kind of personality/charm.
 

naossano

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I don't really know which is the most recent great since i played those game out of chronological order of release.

I played quite recently (less than 3 years) Fallout: New Vegas, The Witcher 1, Shadowrun Return & Dragonfall and i enjoyed those three games quite a lot.
I can't reallly comment about Pillars & Wasteland 2, but i didn't finished them yet. For now, i am a bit disapointed that Obsidian game is a bit less enjoyable than Fargo's one. I also finished WL1 that i consider important and having some great features, but i wouldn't say the game is the best you can find...
 

Deleted member 7219

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Witcher 3.

I would expect the next one to be Torment: Tides of Numenera.
 

Lady_Error

█▓▒░ ░▒▓█
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Might & Magic X was hands down the game I enjoyed the most in the recent years.
 

roshan

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TOEE had an amazing system but the game is complete shit. I am never able to make it further than dungeon level 1. When your party is level 5 or so already and the encounters you face are as banal as a single fucking spider... And you have to waste your time on this trash in slow turn based combat... Not to mention how utterly boring and banal Nulb and Hommlett are. Incredible system, unbelievably crappy game.

Arcanum is the opposite. An incredible RPG but with terrible systems and combat, but similar in the sense that encounter design is also excruciatingly bad. And the ending is mostly boring and rushed. Still easily a top 5 RPG though.

But then again, other classic RPGs - PST, Fallout - also incredibly flawed gems. It's funny, I was never a fan of the game back in the day, but when I look back, it seems to me that BG2 presented the tightest package of all the older games. Not that it really did anything interesting on the roleplaying/CNC front, but in terms of having a good vision for the game and gameplay, and successfully executing it, and making most aspects of the gameplay relevant and interesting, BG2 did a great job. Also I have trouble applying "flawed gem" to Fallout 2 either, that as well was all around a good experience.
 
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vivec

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I really liked Blackguards: It has a great combination of spells and melee/ranged skills that feel really effective. The encounter design is out of this world, each one those instances of combat is a tight fitting, tactical piece of excellent design. It fails, however, in the story telling department; unable to deliver its plot to an extent it could. I also felt that the total number of tactical options there also felt very limiting. In the end, it was defeated by its limited scope. I would really like the D&D spell system + melee mechanics actually implemented like that. ToEE also feels very limited in that regard. I would undoubtedly put Blackguards over ToEE in the encounter design department here.

In the terms of storytelling and choices, New Vegas stands tall. Despite horrible mechanics, it is the best game out there that features faction relations and the scope of choice and consequences to an extent that puts other open world games to shame. The ability to play along so many different paths, all of them with sufficient juice, is indeed refreshing.

The hands-down winner, however, is Age of Decadence. It really marvels me that this game has such an amazing balance of choice and consequences coupled to the best combat system implemented for a fantastic-without magic world. Every action you take in the encounter has a consequence and you can hear your heart beat faster when you push that mouse button for attack or when you try to dodge. We need to hear more from that Vault Dweller guy.
 
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Rostere

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Damn, there are a lot of people on here who really like Alpha Protocol. I thought I was an Obsidian fanboy but I am nothing compared to you.
 

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