T. Reich
Arcane
No, it's simple logic: Given that, logically, you should choose the best possible option of your possible choices, the option you choose will thus be the least bad of your available choices. It is nonetheless worse than everything you've done in the past, otherwise you'd have been doing this instead of those other things. However, those options are no longer available, for various reasons. Thus you are forced to choose the next least bad option, which, logically, must be worse, or else you would have chosen it before.
> logically, you should choose the best possible option of your possible choices...
> If a better option exists, you always choose it...
So many false assumptions in this one!
You seem to assume that a gamer has an immediate full knowledge of AND access to all the (relevant to their interests) games in existence. Which is a big fat lie.
You assume that possible choices are all the best ones there is, which is often untrue.
You assume that all the games in existence can be subjected to the strict objective hierarchy on the "the best -> the worst" scale, which is another big fat fallacy. Case in point - ANY "top XX games of XX genre in existence" list.
You assume that a player would go through the list of immediately available choices based on a single (false) factor of their "goodness", ignoring other considerations that player might have about their gaming choices. In particular, I refer you to the Weird Gaming Habits thread to see that people might play the games in a particular order regardless of other considerations. People could choose a game based on what strikes their fancy at a time, or based on how much time they could devote to it, or a multitute of other factors you neglected to consider. Or, how about CRPGaddict, wo ignores all your "play the best available" bullshit logic and simply plays all the CRPGS in existence in order thay got released.
You assume that a player's perceived quality of the game will meet the player's expectations. While, in fact, the game could both turn out to be better or worse than expected, meaning that if you expected to play a game worse than the ones you'd plaed in the past, and it turned out to be better, your whole argument falls apart. Not to mention, that a player could pick up and play a game at random (or based on other set of criteria) while having no expectations at all!
Finally, your biggest false assumption by far is that people are logical. I laughed my face off on this one.
Given that your base premise is fundamentally wrong, the rest of your argument is irrelevant.