Undead Phoenix
Arcane
After the battle is over and we begin heading back to the tavern for warm beer and warmer women, ERYFKRAD has a sudden case of faggotry.
Man the fuck up, bitch.
400 gold better off, we wait out for dawn so we can get a new mission and sell off our loot.
Escort duty is the only available paying job. Negotiation ups our price from 240 gold to 310 gold and I pay a few more days worth of food, tools and medicine for the trip.
I'm beginning to get my hopes up that we won't get attacked. We get most of the way to Grollfeste, past the stage of our initial battle, before bandits engage us.
Gondolin wastes no time, snapping off a shot the instant battle lines are formed
My strategy is simple: let the caravans own hires take the initial clash and brunt of the damage, letting us outflank and roll them up.
Once against Azira will be our pivot, but this time he takes a hard hit before we really get into position.
It isn't as much of a clusterfuck as it looks. Wayward Son uses his net to hinder one bandit in combat and Longinus ups his killing spree with another decapitation!
Honestly, we have overwhelming numbers. After the initial hit on the caravan's Guards and Hands, all they can do is scratch our Bros as we envelop them.
The rest fall in quick succession, Longinus getting another notch on his axe after the bandit he was engaging tries to run, only to get smashed trying to leave his zone of control.
Minimal damage was done to us, and everyone contributed.
But itz not over! The caravan goes firm as we loot the bodies and prepare for another attack.
There's a few pieces of nice armour, and ERYFKRAD gets rewarded with a big two-hander for him to compensate with
First impressions are a big thing, and this group appears a lot tougher than the last. They may only have 4 melee guys, but already their 2 archers are making their presence felt.
Wayward Son and Longinus avoid the main brawl to bring the pain to one of the Marksmen and the other shoots his own mate in the back
Thinking Longinus can take the bow-wielding bandit in close combat, Wayward Son moves to engage the other. I feel quite silly when Longinus starts to lose.
A Caravan Hand falls and Longinus strikes back, almost killing his enemy in a single blow! Almost is not good enough
RIP Reinhardt
Shields are no defense versus a flail.
Unable to have an impact on the main fight, Gondolin practices his kill stealing
RIP ERYFKRAD
You almost avenged Reindart, but you couldn't quite hit hard enough to finish off the raider.
Bandits and Caravan Guards die, leaving Azira and Wayward Son as our only Bros left in danger. A Bandit Raider makes his last stand, surrounded and cut off, dying from a pitchfork in the gut.
Gondolin takes one more kill after Wayward Son can't finish off the knife-wielding archer fast enough in a duel.
Looks like we'll be needing some new Bros.
Thankfully we reach Grollfeste without any other problems. The money is nice, but it remains to be seen if it will cover who we need to hire.
MotherMachinae - you also can pick any perk available from the updated list at the start of the LP.
oscar - we looted two bows from the last battle. Your maimed foot means you can currently move one hex -or- use your pitchfork. Only lvl 1 perks are available to you.
Gondolin
We need more warm bodies for our shield-wall. Currently we're equipped as: oscar (bow), Gondolin (crossbow), Azira (axe, shield), Wayward Son (flail, shield), Beowulf (spear, shield), Longinus (big axe).
Man the fuck up, bitch.
400 gold better off, we wait out for dawn so we can get a new mission and sell off our loot.
Escort duty is the only available paying job. Negotiation ups our price from 240 gold to 310 gold and I pay a few more days worth of food, tools and medicine for the trip.
I'm beginning to get my hopes up that we won't get attacked. We get most of the way to Grollfeste, past the stage of our initial battle, before bandits engage us.
Gondolin wastes no time, snapping off a shot the instant battle lines are formed
My strategy is simple: let the caravans own hires take the initial clash and brunt of the damage, letting us outflank and roll them up.
Once against Azira will be our pivot, but this time he takes a hard hit before we really get into position.
It isn't as much of a clusterfuck as it looks. Wayward Son uses his net to hinder one bandit in combat and Longinus ups his killing spree with another decapitation!
Honestly, we have overwhelming numbers. After the initial hit on the caravan's Guards and Hands, all they can do is scratch our Bros as we envelop them.
The rest fall in quick succession, Longinus getting another notch on his axe after the bandit he was engaging tries to run, only to get smashed trying to leave his zone of control.
Minimal damage was done to us, and everyone contributed.
But itz not over! The caravan goes firm as we loot the bodies and prepare for another attack.
There's a few pieces of nice armour, and ERYFKRAD gets rewarded with a big two-hander for him to compensate with
First impressions are a big thing, and this group appears a lot tougher than the last. They may only have 4 melee guys, but already their 2 archers are making their presence felt.
Wayward Son and Longinus avoid the main brawl to bring the pain to one of the Marksmen and the other shoots his own mate in the back
Thinking Longinus can take the bow-wielding bandit in close combat, Wayward Son moves to engage the other. I feel quite silly when Longinus starts to lose.
A Caravan Hand falls and Longinus strikes back, almost killing his enemy in a single blow! Almost is not good enough
RIP Reinhardt
Shields are no defense versus a flail.
Unable to have an impact on the main fight, Gondolin practices his kill stealing
RIP ERYFKRAD
You almost avenged Reindart, but you couldn't quite hit hard enough to finish off the raider.
Bandits and Caravan Guards die, leaving Azira and Wayward Son as our only Bros left in danger. A Bandit Raider makes his last stand, surrounded and cut off, dying from a pitchfork in the gut.
Gondolin takes one more kill after Wayward Son can't finish off the knife-wielding archer fast enough in a duel.
Looks like we'll be needing some new Bros.
Thankfully we reach Grollfeste without any other problems. The money is nice, but it remains to be seen if it will cover who we need to hire.
MotherMachinae - you also can pick any perk available from the updated list at the start of the LP.
oscar - we looted two bows from the last battle. Your maimed foot means you can currently move one hex -or- use your pitchfork. Only lvl 1 perks are available to you.
Gondolin
We need more warm bodies for our shield-wall. Currently we're equipped as: oscar (bow), Gondolin (crossbow), Azira (axe, shield), Wayward Son (flail, shield), Beowulf (spear, shield), Longinus (big axe).