So far the level design in Ashen has been p. good but I haven't visited any vertical structures like castles or towers yet. So the game so far has been a bit like Huntsman's Copse - not completely flat but not exactly a maze either.
On third area there starts to be quite lengthy climbs, and on the fourth there's a huge descending dungeon that I've been struggling for the last hour or so. There also start to be less mountains/tall flat walls but more and more climbable sections dividing the gauntlets and bigger areas. In fact that's how it also is in the first area, it's just that there it's just two jumps.
I've actually been quite surprised about the game. It's got a great feeling with only really the weapon movesets being limiting, otherwise the movement, dodging and climbing around feel absolutely fantastic and remind me of Shadow of The Colossus. I wish I could play it with someone, but either way it's really drawing me in. As in general and if I had it to boil it down to a sentence, I'd say "Dragon's Dogma but not Dog
mashit".
My niggles so far generally are QoL on things like not being able to lock on on spear throw mode, being able to buy/craft multiples at once, that sort of stuff. And maybe more importantly, the assets and enemies feeling a bit too thinly spread. I wouldn't speak too soon as the aforementioned dungeon had a pretty big twist at a certain level of depth reached and there's a lot of unique stuff to find, but I got the impression I've seen all the building blocks already. It'd be a bigger problem if they weren't an indie studio, really. And well this is pretty run of the mill but there's not even a damn tutorial showing you most of the controls and mechanics, and there's not even the Souls thing of a "Help" button you use exactly oncew to read over all of your inventory/character menu and see what's everything for. I have no clue what the second "Spell">/Talisman is supposed to do, and oh, that's another one, it's really shitty that you have to pay every time you slot something in even if you bought it before. It disencourages experimentation for combos and "builds" and, again, with things being kind of obscure it's punishing for no good reason. And it only really affects the early game as, as big prices they are, they're flat amounts.
The fact he thinks the nu God of War is a good game
My dude something tells me you didn't pay much attention there considering he was lukewarm as fuck- I agree with the overly long, but nothing is really redundant except in occasions like the Mario Oddysey one where he tortuously points to actual examples that you can just skim over when you get the point