FreeKaner
Prophet of the Dumpsterfire
Why the news for a game that will release in 1.5 years?
L: The flaws system was one element of The Outer Worlds I spoke to Tim and Leonard about quite a bit. I’m curious though, will flaws you acquire play into the narrative in any way or is it more of a systems-level function?
MS: It’s more of systems thing but I sneak some in. I really liked the robophobia flaw where when you talk to robots sometimes you have the dialogue option where you just scream in their face. But for the most part, it’s systems based.
MS: We haven’t revealed either of the two companions that I’ve written for yet. I’m always trying to catch myself before I accidentally talk about it in interviews.
You literally assumed their gender.Likely assumption is that the two companions we haven't seen are both male.
The Outer Worlds is one of the first true single-player RPGs that we’ve seen in quite a bit
Logan: I find Obsidian to be really unique because you all are constantly switching genres it seems with almost every project you make. From first-person games like Fallout: New Vegas and The Outer Worlds to turn-based projects like South Park: The Stick of Truth, is it hard to constantly be switching things up and not sticking within one genre structure for too long? And does that ever lead to trouble during development?
Charles Staples: I remember when I first came on board, Tim and Leonard had a ton of documentation written down and like the first week was just reading all of it and [understanding] “Okay, this is what you guys are trying to do. I need to read all this stuff.” They also had referenced movies, books, and that sort of stuff so that everybody could get on the same page of the influences and inspirations that we have for this. Then it comes to us to be like “Okay, that’s what they want to do, now it’s our job to execute on this and turn this into a game.”
L: Because Tim and Leonard have been in the industry for a bit at this point and are a bit more old school, did you find working with them to be any different than other projects you’ve worked on in the past?
Megan Starks: I think the main difference I’ve noticed is that Tim and Leonard just have really smart creative instincts. So whenever they come up with an idea, it’s like spot-on where usually you kind of toss some stuff out and you need to refine it and work it into the final vision. You can be like, “Well, I really need some direction on X,” and you’ll get a very quick, really good response.
The Outer Worlds is one of the first true single-player RPGs that we’ve seen in quite a bit
For Christ sake! Do you job!
That's get even better:
Logan: I find Obsidian to be really unique because you all are constantly switching genres it seems with almost every project you make. From first-person games like Fallout: New Vegas and The Outer Worlds to turn-based projects like South Park: The Stick of Truth, is it hard to constantly be switching things up and not sticking within one genre structure for too long? And does that ever lead to trouble during development?
Six companions in the game, and three of the four that we've seen are female. Likely assumption is that the two companions we haven't seen are both male. Megan leaving her comfort zone?
Sure enough:
Charles Staples: I remember when I first came on board, Tim and Leonard had a ton of documentation written down and like the first week was just reading all of it and [understanding] “Okay, this is what you guys are trying to do. I need to read all this stuff.” They also had referenced movies, books, and that sort of stuff so that everybody could get on the same page of the influences and inspirations that we have for this. Then it comes to us to be like “Okay, that’s what they want to do, now it’s our job to execute on this and turn this into a game.”
L: Because Tim and Leonard have been in the industry for a bit at this point and are a bit more old school, did you find working with them to be any different than other projects you’ve worked on in the past?
Megan Starks: I think the main difference I’ve noticed is that Tim and Leonard just have really smart creative instincts. So whenever they come up with an idea, it’s like spot-on where usually you kind of toss some stuff out and you need to refine it and work it into the final vision. You can be like, “Well, I really need some direction on X,” and you’ll get a very quick, really good response.
That's a big fat fuck you to Sawyer and Patel, isn't it?
Kaptain murica dies,iron cuck dies,loky dies,the assassin chick dies,nebula dies also there is new gamora and the old is dead,purple retards is also dead......and i even didn't watch that shit!Six companions in the game, and three of the four that we've seen are female. Likely assumption is that the two companions we haven't seen are both male. Megan leaving her comfort zone?
After watching Endgame last week (don't worry no spoilers!) I really hope they have a character like Nebula as a companion (Nebula is the coolest Avenger):D
I hope they announce an awesome collectors edition at E3! Oh and that it has a totally amazing art book! And 3 dlc adventures like Pillars of Eternity II!