FreeKaner
Prophet of the Dumpsterfire
Change the thread title to "Megan Starks self-help group".
You literally assumed their gender.Likely assumption is that the two companions we haven't seen are both male.
The Outer Worlds is one of the first true single-player RPGs that we’ve seen in quite a bit
Logan: I find Obsidian to be really unique because you all are constantly switching genres it seems with almost every project you make. From first-person games like Fallout: New Vegas and The Outer Worlds to turn-based projects like South Park: The Stick of Truth, is it hard to constantly be switching things up and not sticking within one genre structure for too long? And does that ever lead to trouble during development?
Charles Staples: I remember when I first came on board, Tim and Leonard had a ton of documentation written down and like the first week was just reading all of it and [understanding] “Okay, this is what you guys are trying to do. I need to read all this stuff.” They also had referenced movies, books, and that sort of stuff so that everybody could get on the same page of the influences and inspirations that we have for this. Then it comes to us to be like “Okay, that’s what they want to do, now it’s our job to execute on this and turn this into a game.”
L: Because Tim and Leonard have been in the industry for a bit at this point and are a bit more old school, did you find working with them to be any different than other projects you’ve worked on in the past?
Megan Starks: I think the main difference I’ve noticed is that Tim and Leonard just have really smart creative instincts. So whenever they come up with an idea, it’s like spot-on where usually you kind of toss some stuff out and you need to refine it and work it into the final vision. You can be like, “Well, I really need some direction on X,” and you’ll get a very quick, really good response.
The Outer Worlds is one of the first true single-player RPGs that we’ve seen in quite a bit
For Christ sake! Do you job!
That's get even better:
Logan: I find Obsidian to be really unique because you all are constantly switching genres it seems with almost every project you make. From first-person games like Fallout: New Vegas and The Outer Worlds to turn-based projects like South Park: The Stick of Truth, is it hard to constantly be switching things up and not sticking within one genre structure for too long? And does that ever lead to trouble during development?
Six companions in the game, and three of the four that we've seen are female. Likely assumption is that the two companions we haven't seen are both male. Megan leaving her comfort zone?
Sure enough:
Charles Staples: I remember when I first came on board, Tim and Leonard had a ton of documentation written down and like the first week was just reading all of it and [understanding] “Okay, this is what you guys are trying to do. I need to read all this stuff.” They also had referenced movies, books, and that sort of stuff so that everybody could get on the same page of the influences and inspirations that we have for this. Then it comes to us to be like “Okay, that’s what they want to do, now it’s our job to execute on this and turn this into a game.”
L: Because Tim and Leonard have been in the industry for a bit at this point and are a bit more old school, did you find working with them to be any different than other projects you’ve worked on in the past?
Megan Starks: I think the main difference I’ve noticed is that Tim and Leonard just have really smart creative instincts. So whenever they come up with an idea, it’s like spot-on where usually you kind of toss some stuff out and you need to refine it and work it into the final vision. You can be like, “Well, I really need some direction on X,” and you’ll get a very quick, really good response.
That's a big fat fuck you to Sawyer and Patel, isn't it?
Kaptain murica dies,iron cuck dies,loky dies,the assassin chick dies,nebula dies also there is new gamora and the old is dead,purple retards is also dead......and i even didn't watch that shit!Six companions in the game, and three of the four that we've seen are female. Likely assumption is that the two companions we haven't seen are both male. Megan leaving her comfort zone?
After watching Endgame last week (don't worry no spoilers!) I really hope they have a character like Nebula as a companion (Nebula is the coolest Avenger):D
I hope they announce an awesome collectors edition at E3! Oh and that it has a totally amazing art book! And 3 dlc adventures like Pillars of Eternity II!
Later this calendar year, Private Division will launch two new IPs for PlayStation 4, Xbox One and PC. The Outer Worlds and Ancestors: The Humankind Odyssey. Developed by Obsidian Entertainment, The Outer Worlds marks the reunion of Tim Cain and Leonard Boyarsky, the original creators of Fallout, for an introducing an entirely new single player sci-fi RPG experience. The Outer Worlds will be showcased behind closed doors at E3 for select media and influencers, and more details about the game will be revealed over time.
Turning to our outlook for the full fiscal year. We project net bookings to range from $2.5 billion to $2.6 billion. We expect Red Dead Online, NBA 2K and WWE 2K to grow, offset by lower results from Red Dead Redemption 2 and Grand Theft Auto Online and Grand Theft Auto V. The largest contributor to net bookings are expected to be NBA 2K, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, Grand Theft Auto Online and Grand Theft Auto V, The Outer Worlds and WWE 2K.
And the second question was whether or not The Outer Worlds had higher booking expectations than WWE since it was mentioned first in prepared remarks?
Yeah. In my prepared remarks, the titles are listed in order of contribution. So yes.
Okay. Thanks. Good afternoon, guys. Maybe you could start by talking about the Company's decision to do a timed (ph) exclusive on Epic's Games saw with Borderlands 3 and in addition to the Private Division games.
And in terms of supporting the Epic Games, Drew, look, we think, as I said earlier, more distribution is a good thing. And while it's rare that we'll do exclusives for any period of time, we'll continue to support steam with our title, with catalog and these titles will be going to steam, relatively quickly after their initial availability exclusively on the Epic Games store.