Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,395
"We had weapons that would knock people out, but that was causing us a lot of problems with how quests were progressing, and how they handled the knocked out state," Boyarsky explained. "We're trying to keep a really tight eye on scope and going 'ok, here's something that's gonna introduce something that we're gonna be knocking down these bugs from now until we ship', so as much as it pains us to maybe not have a pacifist path through, that was one of our main things we were relying on for it, so we took that out."

Ouch. No pacifist run confirmed , pretty sad but understable approch and seems like still possible to make a mostly pacifist run , that's good enough guess..

Do people even like playing total pacifists in rpgs?
I don't like playing pacifist and prefer to murder everyone BUT I like to have that option, it makes you feel the game is bigger than it is and the designers wanted to design a world and not just a bunch of video game levels. It isn't a deal breaker not allowing it but a viable pacifist run is a signal of a :incline: developer and not of a lowest common denominator developer.

Once you have a choice to kill or not to kill NPCs, it makes the morality and consequences of the act of murdering far more interesting what is pretty important on a RPG.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,495
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
How does everyone feel about this being RPG goty 2019 by default?

Are there any other rpgs this year?

Paranoia: Happiness is Mandatory. Stygian: Reign of the Old Ones. Queen's Wish. Maybe Disco Elysium? :fabulouslyoptimistic: And maybe other indies as well.

The Outer Worlds could beat those if it's enough like New Vegas, I guess...
 
Last edited:

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,444
Pathfinder: Wrath
Paranoia: Happiness is Mandatory. Stygian: Reign of the Old Ones. Queen's Wish. Maybe Disco Elysium? :fabulouslyoptimistic: And maybe other indies as well.

The only competition is Stygian, even then only in the Codex. There is the Sinking City I guess, Adventure/RPG hybrid?

Then watch Fallout 76 wins anyway.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,571
Location
Denmark
It's gonna be either Underrail Expansion or Outer Worlds GOTY for me, probably underrail expo.

Very optismistic to think Disco E will come out, but maybe we will get a nice surprise, eh?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom