DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,395
I don't like playing pacifist and prefer to murder everyone BUT I like to have that option, it makes you feel the game is bigger than it is and the designers wanted to design a world and not just a bunch of video game levels. It isn't a deal breaker not allowing it but a viable pacifist run is a signal of a developer and not of a lowest common denominator developer."We had weapons that would knock people out, but that was causing us a lot of problems with how quests were progressing, and how they handled the knocked out state," Boyarsky explained. "We're trying to keep a really tight eye on scope and going 'ok, here's something that's gonna introduce something that we're gonna be knocking down these bugs from now until we ship', so as much as it pains us to maybe not have a pacifist path through, that was one of our main things we were relying on for it, so we took that out."
Ouch. No pacifist run confirmed , pretty sad but understable approch and seems like still possible to make a mostly pacifist run , that's good enough guess..
Do people even like playing total pacifists in rpgs?
Once you have a choice to kill or not to kill NPCs, it makes the morality and consequences of the act of murdering far more interesting what is pretty important on a RPG.