Sweet as honey huh? Well, I still need more info before fully jumping on a hype train - so when's the kickstarter campaign launching?
Yea we're not asking for people to throw money at us blindly. When our Kickstarter goes live we'll release a free demo on Steam (should be a good 1h of playtime if you're not speedrunning it) so you can try it out for yourself, then you can decide if you want to back us or not. Date is not announced yet, but it's a couple of weeks away so not too far.
Any frontrunners for which classes the devs would most like to add?
What class would you personally most like to see added?
Well, I can't talk about the first point :p
Second point however, hmmmm let's see. It might be boring but I feel like Paladins are D&D classics, and not having them would be pretty sad for a D&D game. As for the others:
- Barbarians: Classic as well, but I've always had trouble justifying a Barbarian over a Fighter in a video game
- Bard: Iconic for lots of people, love a good bard on tabletop but always felt it translates very poorly into video game (just add some music notes when he casts a spells to show that HEY GUYS IT'S TOTALLY A BARD NOT A WIZARD)
- Druid: Ehhhh, nah. Shapeshifting is a nightmare to do properly.
- Monk: Love monks, always loved them, but I don't see how it could fit in the lore.
- Ranger: Yea, why not. Rangers are just kind of there, they've always been there. Make sense to have them. Even though vanilla rangers kind of suck.
- Sorcerer: Eeeeh... 5e made it so Sorcerer are kinda... well... let's just say I know a lot of people who just think Wizards are straight out better, and I wouldn't necessarily disagree with them.
- Warlock: Never played / played with a Warlock so far on Tabletop, so I didn't really make an opinion of Warlocks yet.
Remember those are my own opinions and they don't mean anything in terms of what is more likely to be added.