skaraher
Cipher
I don't really like much Chris Avellone character's design outside of Planescape Torment.
I rarely run into trap builds except in notorious games like AoD. What I'm talking about are people who don't put much forethought into what feats or abilities they'll take, synergy between stats, etc. and then complain that the game has trap builds—yeah, maybe traps of idiot slaying. I don't see how the ability to plan ahead, see synergies in builds/cards/whatever, and take advantage of tactical opportunity is any less of a skill than the ability to point a cross-hair at a head and click. Again, maybe it's because people here spend a lot of time using those intellectual skills in games and not their reflexes that they think the former is not a skill at all.What a funny way to describe "trial and error" given nearly all "hard" RPGs give you next to no information on what constitutes a good build and which options are trap options.Why do you think games with characters customization get tons of complaints about trap builds? Those games require a certain amount of skill and forethought
I do think there is a line between trial & error and metagaming. I hate it when RPGs give you a ton of options but only one build is the "optimal" one. I'm fine with figuring things out and experimenting. But don't punish me for not possessing knowledge of game mechanics I won't have when I first start a game. Looking for the "best builds" online killed a lot of the experimentation of RPGs in my opinion.What a funny way to describe "trial and error" given nearly all "hard" RPGs give you next to no information on what constitutes a good build and which options are trap options.Why do you think games with characters customization get tons of complaints about trap builds? Those games require a certain amount of skill and forethought
There are lots of ways you could completely change the RPG formula, especially the dumb open world action game posing as RPG formula. Even just doing a mashup with other genres could be a revolution in gaming. You just gotta forget about games that you currently play, and think about what it would actually be like to be a wizard in real medieval life. Think in terms of a movie rather than games and you can imagine all sorts of things that no game currently does. I think the more people play games, the more they get used to things only working in a handful of ways and you stop even imagining how things could be.In another news: Does wRPGs need innovation? :D
https://www.theguardian.com/games/2...re-role-playing-games-getting-too-predictable
Surely choosing between shooting, stealthing or sweet talking can’t be the only options that the next generation of virtual worlds have to offer.
If so how would you go about innovating them?
Anyone believe that farming the same spot for getting an weapon or doing awful quests like escort duty is funnier than gradually making your character stronger/better at something and getting new interesting a
Witcher 3 is like playing a visual novel with action bits between cut scenes in a GTA fantasy setting.
How is this controversial? :DWitcher 3 is like playing a visual novel with action bits between cut scenes in a GTA fantasy setting.
Lore > Story
Variety / Immersion > Balance
Depth > Accessibility
Survival games has more RPG elements(and better implemented) than most MMOs.
Puzzles su***
RPG's needs more destructive environments
The OC of NWN2 was actually good
The kingdom management of PF:KM was good(could be better)
Larian only did one good RPG(Divine Divinity)
I was a fag like you once too. One tends to grow out of such follies.Lore > Story
Diablo 2 is just an eccentric gambling simulator. If Blizzard opened up their own Atlantic City casino tomorrow, I wouldn't be the least bit surprised.
Lore > Story
Variety / Immersion > Balance
Depth > Accessibility
All of these are completely dependent on the game, surely. Nobody needs or wants some kind of massive expanded universe of lore, or immense mechanical depth, when playing something like Diablo for example.
Removing quest text and replacing it with a compass and arrow
Hey I'm the biggest quest hater ever, I've already said my perfect RPG is one that has just one quest (ie: the story). But my example was a game which still has quests, they just stopped even trying to make them seem like you are a specialist mage sent on an important mission, and instead they just say follow your satnav to here and kill/fetch/escort this shit. If you choose to actually play a game where you are happy to be lead by the nose, then you are admitting you are little more than cattle. You should just be lead to a trough of food and then put out your misery. At least then you would be useful for once, as steak.the compass and arrow is just being more up front and honest about what is really going on,Removing quest text and replacing it with a compass and arrow