Black
Arcane
- Joined
- May 8, 2007
- Messages
- 1,872,658
Time and time again I've seen people claim that almost all rpgs are story driven, from ancient ones, to old ones, to new ones. I can see that being the case in new ones because storyfaggotry is abound now but how does one person look at Fallout 2 and go "yup, that's story driven". You get a light kick on your ass at the beginning and that's it, you're free to do whatever, go whatever, kill almost whomever. I can see why someone would say that Bloodlines is story driven since most important characters and all hubs you go to you discover because the story pushed you there. For example I'd argue that FO1 is more story driven than 2, because of the super mutant timer. It's really annoying because those darn kids think that if it's an rpg, it has to be story driven.
What exactly does it mean for a game to be "story driven"? Are the degrees of it? At what point does a game even become "story driven"?
What exactly does it mean for a game to be "story driven"? Are the degrees of it? At what point does a game even become "story driven"?