Casual Hero
Augur
Well, yes. One huge difference between the early Wiz games and Bradley's version is the save system. In Wizardry 1, going down into the dungeon is a big deal; you might come out with phat loot, or with 2 dead characters. It all depends on how you prepare for your trip, and how far you decide to press your luck. The constant feeling of being on edge as you explore the maze is almost unmatched in any other gaming medium. Wizardry 7 has a lot of variation, yes, but like I was attempting to say: I feel like these extra bits and pieces don't always go together very cohesively.Roaming a single dungeon for random encounters and random loot is more interesting for you?Wizardry 7 wants to be a months long planetary romp, but it is marred by its own tedium and unpolished systems. Wizardry 7 feels like the halfway point to a truly great open-world RPG, but it falls a little short of its mark.
PS: Itemization is not random in the original Wizardrys.
So do you agree that Wizardry 7 and Grimoire are Bradley-like cRPGs, and not true Wizardry games?I love both Wizardry 7 and Grimoire, which expands on the D.W. Bradley formula.
Last edited: