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Age of Fear 3: The Legend

Discussion in 'Strategy and Simulation' started by les, Jul 22, 2017.

  1. les Age of Fear Developer

    les
    Joined:
    May 23, 2011
    Messages:
    19
    FIRST REVIEW!!!

    https://www.youtube.com/watch?v=9SuHdr6j26M

    "Let's go and hit those things and see if they explode" LOL
     
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  2. les Age of Fear Developer

    les
    Joined:
    May 23, 2011
    Messages:
    19
    Welcome everyone,

    I would like to start by thanking you all for your continous support while we were developing our 3rd game!
    In such a crowded market, having such a responsive and understanding community is truly a rare phenomenom.

    Age of Fear series has come a long way, from it's first release in 2011 when it was started as a simple TBS game. Since then we have implemented many more new features and improved on the existing ones.
    I would also like to point out that many of these features were either directly suggested on the forum or developed in cooperation with some of you. So thank you all for that!!

    We cannot say that the Age of Fear series is a perfect game, ofcourse it has its own rough edges and imperfections. Although, we may wish to create a truly AAA product, but we are only but a small team. However, we will stay committed to making your experience as exceptional as possible. As many of you know, we are still upgrading our old games and this will continue for the foreseeable future.

    Our roadmap is there:
    http://steamcommunity.com/app/431700/discussions/0/1470840994955086996/

    I wish I could provide you with more detailed timelines, but we simply cannot speculate that far ahead.

    http://store.steampowered.com/app/431700/


    I, therefore conclude by wishing you all the very best, take care, have fun with Age of Fear 3: The Legend and please your feedbacks are very much welcome.
    Age of Fear Team

    P.S.
    First review just arrived!
    https://youtu.be/9SuHdr6j26M
     
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  3. les Age of Fear Developer

    les
    Joined:
    May 23, 2011
    Messages:
    19
    [​IMG]

    Welcome to the first major patch after AOF3 release. I am sorry for furious patching in the last couple of weeks, we have been fixing lots of issues and bugs. Everything went rather well and there was no game-breaking bugs :)

    Thanks for all bug-reports, I am working on them!
    Below it a list of updates:

    • DLC: The Elementalist. in case someone missed it:
      http://store.steampowered.com/app/688460/
    • new: (AOF3 only) racial animosity morale bonuses/penalties - it’s a bit experimental still and we are still looking for feedback. The idea is to add some Morale bonuses deposing on your team composition - a detailed info in available in shop’s help.
      Hopefully, it will work much better when we finally ready with Open World.
      [​IMG]
    • new: we have added ca. 20 new static objects: statues, torches, chairs, tables, etc. Thanks to Sergey (our taster), Dwarves campaign has been updated already, but we are still working on forest campaign. Next thing will be to add light effect to torches, so they can be destroyed together. Maybe also some ranged attack bonuses if target is near light source - if that works well and doesn’t confuse players. Units can stand below torches - I hope this will work ok.
    • new: dynamic difficulty - we have implemented a convoluted algorithm that detects if you are ahead of difficulty curve at a given level and increases (but never decreases!) relative difficulty. This has been deployed in AOF1 and partially in AOF3.
    • new items: Swamp Berries - the only item that makes you permanently drunk :)
    • update: terrain animations were disabled - they were causing performance drop on some machines. We will re-enable them as soon as issues are resolved.
    • update: embedded Java has been updated to 9 (only 64-bit systems)
    • balance: Amulet of Chaos: +3 base MP, No Magic Regeneration, Magic Resistance, 600gp (Rare)
    • balance: (for Russian players only) default difficulty is Experienced. You guys are gluttons for punishment - that’s it :)
    • balance: higher chance for Permanent Wounds
    • balance: ghosts can use weapon and shield to allow Krill-Wight to have some gear
    • bugfix: Heroes cannot have Tough attribute
    • bugfix: improved detection of 64-bit system in Windows (thanks to Tamaster!)
    • in progress: dynamic balancing of difficulty curve - it will apply only in scenario when you are ahead of difficulty curve and hopefully will make battles more challenging.
     
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  4. Haba Harbinger of Decline Patron

    Haba
    Joined:
    Dec 24, 2008
    Messages:
    1,867,862
    Location:
    Land of Rape & Honey ❤️
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Any actual impressions?

    All of the games are on discount at the moment.
     
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  5. thesheeep Arcane

    thesheeep
    Joined:
    Mar 16, 2007
    Messages:
    8,024
    Location:
    Tampere, Finland
    I always liked all of the games.
    I wouldn't call them masterpieces, obviously, but if you can deal with the graphics and like turn-based I don't see how you could go wrong for the price.

    I'm not quite sure what it is (no, not the boobies), but I found the storytelling to be refreshingly oldschool, too.
     
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  6. BrotherFrank Nouveau Riche Patron

    BrotherFrank
    Joined:
    Apr 19, 2012
    Messages:
    422
    I’m quite fond of these games personally, finished each campaign at least once. Graphics are rough but you get used to it, gameplay is what youd expect with the major divergence being that the game isnt grid or tile based. Main draws imo is the unit variety and campaigns feeling strongly themed. Best comparison i can make is if warhammer dark omen was a tbs or if battles of wesnoth had a better progression system, wasnt tile based and had a more fun campaign. Like thesheep i cant quite explain why, but i really did enjoy the story of certain campaigns more so then a lot of games i play.

    Its worth noting the 3rd game isnt auto better then the 1st, dev updates all game with new features as they get improved so its really just a question of which racial campaign you like the idea of the most: give that one a try and see if rest of series is for you based on that.
    Personally i had the most fun with the succubus campaign of 2nd game, undead+humans of 1st and dryads of 3rd.
     
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  7. Kayerts Arcane

    Kayerts
    Joined:
    Jan 28, 2011
    Messages:
    879
    They're fun little games and generally worth the price. Les is a total bro and updated AoF 1-2 for years after release, seems to be doing the same with AoF 3. The AI, as advertised, uses a trained neural network and is pretty solid. The campaigns are fun and have a lot of character to them, with each new faction offering reasonably different playstyles. The writing got quite a bit better in AoF3. AoF2 succubus campaign is still the best, mostly because the units are weird and the mages are pretty cool. Latest offering is fun and good. The scenarios keep things pretty lively.

    Cons: Les being a total bro and releasing all sorts of add-ons and extra artifacts for the pool generally makes the game easier over time. Assuming you manage your progression well, your heroes and sometimes your mages become gods of the battlefield in relatively short order. The game sometimes does a good job of escalating the ridiculousness of your enemies, but it's pretty easy for a player to outpace that. The AI is, as mentioned, pretty good, but it's a trained NN, i.e. it's not doing deep learning as you progress, and you can find tactics that repeatedly faceroll it. Visual stuff is as advertised and might be seen as either charming or primitive; audio has ok music but the sound is just bad.
     
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  8. udm Arcane Patron

    udm
    Joined:
    Aug 14, 2008
    Messages:
    1,562
    The just released the GOLD version of Age of Fear.

     
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