Zombra
An iron rock in the river of blood and evil
Again, "being Thief canon" is not what people praise about the mission, so it's invalid to say it's overrated. You're talking about "being what JarlFrank likes" ... but no one is debating you on that. There are even a few reviews out there where you're not even mentioned!Please explain to me how a cliched 19th century style haunted mental asylum/orphan cradle fits into Thief's excellent worldbuilding. It feels jarring and out of place. Might have been a good mission in a different game, but it just doesn't fit into Thief.
Just because you love horror doesn't mean the mission fits into Thief canon.
People: The ice cream at that steakhouse is the best ice cream in town.
JarlFrank: That ice cream is overrated. It doesn't taste like steak, which is what I like.
People: Seriously, it's very good ice cream.
JarlFrank: No it isn't. It is a "bad steakhouse menu item". No one should enjoy it and you should stop saying it's good.
People: ...
But. I'll indulge you and try to answer your question. I think the Cradle does fit in nicely with the story of the whole game, which fits the larger world. It's really simple if you look at it from the point of view of the writers. They started with the idea of Gamall and Lauren and their terrifying origins, and worked backward to build a story around that. Yes, Garrett doesn't know about any of it at first, he's just breaking into shit stealing artifacts for no reason in "good Thief game" style. Why? Because Gamall is gathering resources to max out her glyph power. She couldn't get away with it as a freaky hag, so she had to steal a cute body people would trust first, therefore all the Cradle history. If you get rid of the Cradle, you throw away the story's fundament.
I mean I guess you can say "There shouldn't be a timeless witch who kills children to steal their bodies in the first place", but ... why not? It fits thematically as much as anything else. Personally I thought it was stupid in the very first game when I stopped stealing shit from mansions and started fighting zombies and monsters ... "This isn't the Thief I've come to know and love in the first couple missions!" ... but I gave it a chance and it was OK to have some new stuff. Was Thief supposed to simply stop adding new ideas once it hit three factions, some ghosts, and a telepathic robot demon eye?
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