z3r'0'
Liturgist
Thanks. Sure hope to check it out.
Dragon said:Oh, and Haris, you should really REALLY use the Fallout Tactics engine, it's so much better. I've played a Fallout mod using Fallout Tactics, and it was pretty good. It was called "Fallout Awaken". You can find it on eMule if some of you want to try it.
Well there are no more level requirments for getting missions. Now all 5 civilised locations that give missions are close to eachother and across the map there are 10 combat locations that are in different difficulty level and boxes drop random items in them. The harder map it is the more rewarding loot from boxes is. And boxes must be lockpicked wich gets harder and harder the as the harder location you chose to clean out and some are even randomly traped. And there is lot of missions where you have to bring several items that rarley drop when you clean out a map. Sometimes you will have to rekill a location up to 20 times before you get a certain item that solves one of missions.Remove :
- people refusing to say anything before you reached a given level (which you ignored). Plenty of walking from NPC to NPC and from town to town just to know if something changed when you got 1 lvl more.
- changes based on time. It has to be on events.
- some new weapon graphics really were horrible.
Add :
- more things to do (allready doing it, I know)
- a final goal. Maybe like "Fate" which allows you then to create a new character with some cool advantages.
- different paths to do the same things : different entry points on maps, more than one map for a given player level, more ways to get objects/weapons/ammo.
Well, you are right, just enough to give you some quests. Fallout Awaken is just combat oriented. But so is the Wasteland Merc mod.callehe said:Dragon said:Oh, and Haris, you should really REALLY use the Fallout Tactics engine, it's so much better. I've played a Fallout mod using Fallout Tactics, and it was pretty good. It was called "Fallout Awaken". You can find it on eMule if some of you want to try it.
I thought the FO tactics engine didn't support any dialogue interaction with NPCs?
That's great.Haris said:Well there are no more level requirments for getting missions. Now all 5 civilised locations that give missions are close to eachother and across the map there are 10 combat locations that are in different difficulty level and boxes drop random items in them. The harder map it is the more rewarding loot from boxes is. And boxes must be lockpicked wich gets harder and harder the as the harder location you chose to clean out and some are even randomly traped
Must be quite difficult to work with this engine.Haris said:Changes based on time existed only cause fallout 2 engine is hardcoded so you have to work around it. In the second part Infested flagstaff turns back in to brotherhood base when brotherhood cleans the aliens out. It has to be put in that way there is nothing to do about it except make it look like you scripted and not engine hardcode.
Ouch, I'm not sure I'll like this one. Looting the weapon of an enemy who just nealy killed you is really thrilling.Haris said:The best new thing is that when you kill an enemi that wears a weapon or ammo of any kind all his stuff gets deleted so you no longer can loot tons of ammo and weapons.
Naked_Lunch said:I think I just ejaculated.
That is so awesome.