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Good Doom/Heretic/Hexen WADs

Discussion in 'General Gaming' started by AngryEddy, Nov 23, 2012.

  1. Gragt Arcane Patron

    Gragt
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    Serpent in the Staglands Divinity: Original Sin
    Crispy Doom has been updated to 3.5. There is one major feature, being the support for extended savegames which can now properly save some data that used to be wiped on reload (such as the extra monsters, like those raised by the Arch-Vile) and it also adds a check to see if the savegame you’re attempting to load is really compatible with your current IWAD/PWAD configuration. And there are also some improvements and bugfixes as usual.
     
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  2. Gragt Arcane Patron

    Gragt
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    New Chocolate Doom version, now updated to 2.3.0. Quite a few new features, some of them already implemented in Crispy Doom, as well as various bugfixes for all versions of the Doom games (Doom, Heretic, Hexen, and Strife).
     
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  3. Siveon Bot

    Siveon
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    Shadorwun: Hong Kong


    It's as if Square made a Doom clone in the late 90s.
     
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  4. Riskbreaker Arcane Patron

    Riskbreaker
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    Promising. I am slightly concerned about that open, arena-like feel of the maps in that trailer of his, especially since he complained about his mapping abilities in his zdoom forum thread.
     
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  5. Durandal Arcane

    Durandal
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    On the other hand, I noticed a larger emphasis on dodging enemy projectiles with some enemies firing more interesting patterns than a simple fireball in your direction, in my experience tight spaces and lotsa bullets to dodge don't mesh well together, but level layout is not something to be disregarded entirely. This direction would place a larger focus on enemy placement/usage/behavior, which I can't really gauge in terms of quality and execution from this trailer alone.
     
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  6. JarlFrank I like Thief THIS much Patron

    JarlFrank
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  7. tormund Arcane

    tormund
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    https://forum.drdteam.org/viewtopic.php?f=23&t=7453
    New major GZDoom release. SSAO support in GL mode and multithreaded software rendering are the biggest news on the end user side, and, more importantly, on the modder side it introduces ZScipt which is meant to be easier to learn and more powerful successor of DECORATE.
     
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  8. lightbane Arcane

    lightbane
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  9. octavius Prestigious Gentleman Arcane

    octavius
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  10. illuknisaa Savant

    illuknisaa
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    I'm not sure if zscript is easier to learn than decorate. I've been looking at the thread at zdoom forums and I have no fucking idea what they are talking about. Looking at supposed changes listed in zdoom wiki however there doesn't seem to huge differences between decorate and zscript outside of a slightly different syntax and added functionality.
     
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  11. illuknisaa Savant

    illuknisaa
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    Mastermind replacer is great.
     
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  12. Siveon Bot

    Siveon
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    Pretty interesting, albeit a little stale to watch. The creator obviously put a lot of thought into this.
     
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  13. OndrejSc Time Enthusiast Patron

    OndrejSc
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    PC RPG Website of the Year, 2015
     
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  14. e-mailio estevez Arcane

    e-mailio estevez
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    Wow, Ancient Aliens is an amazing wad. I can't stop playing this thing. So colorful, amazing setpieces and encounters. I'm not sure if anything will top it in my books.

    Also tried Scythe for the first time, but gave up on the last map on UV. It was way too much for me to handle. I haven't been big into the Doom scene before, but something tells me I'm not good enough at the game to complete a decent portion of them.
     
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  15. Ash Arcane

    Ash
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    Doom 64 had some mighty fine level design, possibly better than any .wad I've played. To be fair though, it was developed professionally, five or so years ahead of the original, and then was further polished up in the recent Brutal release. In the case of any Doom fags that don't like BD it may be worth tracking down the non-BD port of Doom 64 to play it. It started out a bit meh but progressively offered some really great gameplay.
     
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  16. Siveon Bot

    Siveon
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    Dev has been busy. In the comments they have said the game should be done when part 21 (we're on part 4) of their series of weapon analysis is done, so about 3 months from now. Probably in jest, but I'm still looking forward. Fun fact, the sprites were actually pre-made in blender, which really helps give off that pre-rendered SNES look.

    Show Spoiler


     
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  17. Gragt Arcane Patron

    Gragt
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    Nothing ground-breaking but I find these noteworthy:

    • Chocolate Doom 3.0 is now in beta and you can test it. This is a major change for ChocoDoom as it will move from SDL 1.2 to SDL 2.0, providing better screen rendering, more port opportunities and better integration with Windows (fixing, amongst other things, the music volume always at maximum bug).
    • The Doom Minor Sprite Fixing Project is now hosted on idgames. If you already downloaded the previous release, the WADs are exactly the same; only the txt was updated. The project is pretty much complete at this point, until more sprite ressources are released by John Romero or someone else, or more issues are found. More compatibility patches for mods that alter the graphics will be worked on though.

    Lastly, not really news but something I found out only today and that others may be interested in: since 3.4, Crispy Doom offers to cap the framerate to 35 fps (the default), 60 (supposedly better for LCD screens that use this refresh rate), 70 (doubles the normal framerate and should look better on CRTs), or uncapped (requires more CPU usage and may burn batteries faster on laptops). I liked the idea of capping the framerate to 60 or 70 so it would still be smooth but not use my CPU as much, but doing so always caused tiny pauses that were quite disturbing (I’m too good at noticing these kinds of things) so I left it uncapped to avoid the problem. Today, I found out that by editing the crispy-doom.cfg file and changing the video_driver value to "directx", originally left as "", that would solve my problem. As simple as that.
     
    Last edited: Feb 13, 2017
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  18. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    Talk about being late to the party. People with any level of know-how about Doom (Read: Have played it) know this.
     
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  19. Lord Rocket Erudite

    Lord Rocket
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    Perhaps you should play it again, then, because he's wrong. His own video proves it, too: at ~7.20 an imp's fireball passes harmlessly over the player's head, which quite clearly demonstrates that the engine is capable of positioning things in 3D space. FWIW Quake also uses BSP, and he praises that as a true(r) 3D game.

    Anyway you don't have to take my word for it: here's the relevant DoomWorld thread where people who write source ports, and so know a lot more about the engine than you or me, agree with me.
     
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  20. OndrejSc Time Enthusiast Patron

    OndrejSc
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    Only those who played the original versions. Source ports are 3D.
     
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  21. MotherMachinae Arcane

    MotherMachinae
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    [​IMG]
    Show Spoiler
    [​IMG]
     
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  22. dunno lah Arcane

    dunno lah
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    Must be playing on ITYTD or HNTR.
     
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  23. Lyric Suite Converting to Islam

    Lyric Suite
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    The part where he says you can't look up and down in Doom engine or how vertical auto-aim was not by design (lol what) was hilarious. Either he never played those games or he is banking on the fact his audience don't know and won't care and those facts would undermine his grand thesis in the first place.
     
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  24. Lyric Suite Converting to Islam

    Lyric Suite
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    I saw him on the first pic and instinctively started looking for cover.
     
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  25. Tehdagah Arcane

    Tehdagah
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    Looking up and down in Doom engine rapes the eyes.
     
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