Astral Rag
Arcane
- Joined
- Feb 1, 2012
- Messages
- 7,771
Ya playing it?
Ya playing it?
Meself, I've just finished with that (really fucking exhausting) dungeon beneath the cursed church. I do love how trollish the author must be: once you're done with said dungeon's boss fight, you are teleported back to the cemetery and awarded with... clusterfucky mass combat.
Tho, it is quite enjoyable so far, as well as surprisingly yuge. Exploration is first class by itself, and can be extremely rewarding.
I'm going with the same boring approach. So far, there was one enemy type in the catacombs that couldn't be harmed through physical attack and where the text urged me to use spells, but luckily shock bolts were sufficient replacement. Do be sure to carry a large supply before you venture into catacombs. Tho, I think I'll go for stats sufficient for some basic attack spells, just in case.Only a little, played on 3rd? difficulty and so far is not bullshit difficulty. Hope melee+crossbows build can finish game without spells.
Now I feel dumb... that is dumber than usual. You don't need key to enter the temple. It's not that I ignored jumping since it is enabled by default and ties into one of the stats that can be upgraded, but I definitely didn't expect this sort of vertical exploration in a Doom mod.I'm still searching for key
I have the feeling I'm the only one in this thread who hasn't played all 29,349 WADs made before 2016...
BTW, what's the verdict on Eternal Doom from 1997?
Does anybody know the name?