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Heroes of a Broken Land 2

Discussion in 'General RPG Discussion' started by LESS T_T, Jan 17, 2019.

  1. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Now with 3D map:

    [​IMG]

    [​IMG]





     
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  2. getter77 Augur

    getter77
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    What a nice surprise!
     
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  3. TheSentinel Magister

    TheSentinel
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    why not put the combat log in the middle of the screen? they obviously dont care about the player seeing anything
     
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  4. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    Sadly, however nice the dev is, I don't have much faith that he can make the game not mind-numbingly boring, repetitive and generic within a few hours.
     
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  5. Chaotic_Heretic Dumbfuck! Dumbfuck Shitposter

    Chaotic_Heretic
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    Eh the first game was a decent time killer Humanity has risen!

    While not Underrail or ATOM RPG; its a decent side distraction.

    But I do hope the dev improves the game-play loop in version 2.
     
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  6. WingedPixel Winged Pixel Developer

    WingedPixel
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    Sequels should be true to the original, no?

    [​IMG]
     
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  7. Mustawd Arcane

    Mustawd
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    HHR is 100% right.
     
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  8. Chaotic_Heretic Dumbfuck! Dumbfuck Shitposter

    Chaotic_Heretic
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    He is about Homosexual Degeneracy; but not about this game.
     
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  9. Contagium Novice Patron

    Contagium
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    I loved the first one. Surprisingly addicting. The constant looping piano tracks nearly drove me to suicide though, hope the music is improved upon for the sequel.

    The new maps and graphics overall look really well done! The original character portraits we're depressing.
     
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  10. Chaotic_Heretic Dumbfuck! Dumbfuck Shitposter

    Chaotic_Heretic
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    oh yeah horrible music in the first one. I strated playing it without sound after the first couple of hours.
     
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  11. Reinhardt Arcane

    Reinhardt
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    Well. he has [​IMG] tag so he has insider information. I don't see [​IMG]tag, so why trust his opinion about games?
     
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  12. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    I actually liked the piano tracks.

    I'm sorry, I really wanted to like this game, and for the dev to realize his dream game... but, there is no way around the fact that since every single dungeon is randomly generated, every single one of them is pointless because there is no rhyme or reason to the mazes, other than having you fetch items at random places.

    Unless there are unique dungeon designs this time, it's not going to be any different. Perhaps they could be inserted among other randomly generated ones meant for fetch quests. They could have puzzles, NPCs, things like that.

    The formula simply needs something that will spice it up.
     
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  13. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    https://wingedpixel.com/heroes-of-a-broken-land-2-announcement/

     
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  14. Grauken Arcane Patron

    Grauken
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    There's probably not a lot of things I would agree with him, but HHR is right on this one
     
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  15. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    https://steamcommunity.com/app/1006140/discussions/0/1743357605564992331/

     
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  16. WingedPixel Winged Pixel Developer

    WingedPixel
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    The game's music was one of the most divisive opinions about the game. Pure love or hate. I personally liked the piano (duh), but yeah it can get really repetitive in a 2h loop of a single track in large dungeons. The second most divisive part of HOBL1 was character portraits, which was a surprise to me, because personally I mostly don't give a shit about character portraits. But that's easy to fix (just let people change them whenever they way, no building needed.

    HOBL1 was really limited in dungeon quest design, it was a never ending sequence of random mazes. Some (many? The game has decent Steam reviews...) are okay with that. I think that's because the combat/reward loops were short and that keeps some people happy. For HOBL2 I've rewritten the procedural generation to be quest centric and allow for bespoke content to be interwoven with procedural content. I'm not yet advertising that as a main feature of HOBL2 because I haven't really explored bespoke that avenue much yet, but I have accounted for the possibility.
     
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  17. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    I will give 2 a chance if you tell me that really is the case.
     
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  18. Agame Savant

    Agame
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    Dat 3D :prosper:...
     
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  19. Mustawd Arcane

    Mustawd
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    I liked the developer as well, but I just hated how the game played. The dungeons felt copy pasted due to the procedural generation.

    I honestly don’t know how people enjoyed it. I wanted to cut my wrists after 24 hrs of playtime. I finally gave up and removed it from my library.
     
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  20. thesheeep Arcane

    thesheeep
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    That Felix is determined!
     
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  21. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    HOBL1 post-mortem: https://wingedpixel.com/heroes-of-a-broken-land-2-development-log-1/

     
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  22. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Money talk: https://wingedpixel.com/development-log-2-was-heroes-of-a-broken-land-a-success/

     
    Last edited by a moderator: Feb 14, 2019 at 11:16 AM
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  23. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Kinda strange post. Bullet point list with a bunch of factors you have no control over --> "But if I made it tighter it might have been successful!"

    Holy crap dude it's almost certainly going to sell even less than the first one. If the game isn't a pure labor of love and your goal is to actually make money here then this is a suicide march.

    Vault Dweller
     
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  24. Kruno Savant Shitposter

    Kruno
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    Please add gender bending as a skill. ROTFLMFAO!!!111

    Looks good btw. I hope the RPG elements are significantly strengthened.
     
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  25. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    - It's a great market and you can do a lot better than 15k copies. While the success of the first Grimrock game was a combination of many factors one can't replicate today (including selling 400,000 keys in a bundle), the second game's sales - much lower but very impressive still - shows you the size of the market (and what a glorious market it is).
    - Your game wasn't picked up by the media because you didn't promote it. Simple as that. If you want to do well, you have to get better at it.
    - Creating HOBL1 in the first place was proof that you have what it takes to make an RPG (meaning to see a project through to completion which is a no small feat). Think of it this way: you've learned A LOT about game design and gaming industry and got paid 50k in the process. Now you get to do it all over again and most likely you'll do much better. The only question is how much better.
    - Take as many extra months as you can and then some. It's not a race and each extra month will add improvements that will make a difference.

    The sequel has a chance to succeed but it's a small chance. I'd drop the name and ties to the first game (if you hope to go well beyond of what the first game sold, don't shoot yourself in the foot by offering a sequel to a bigger audience that didn't play the first game). Hypothetically speaking, if we were to make a sequel to Colony Ship, we wouldn't call it Colony Ship 2. We aren't AAA and we aren't building a franchise here. Neither are you.
     
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